Wargame Games
Browse all Wargame board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #16,467
The Brass Age
2021The Brass Age plunges you into a solo, steampunk-themed conflict where industrial might and aetheric power decide the fate of nations. This celebrated print-and-play wargame challenges you to lead one of three distinct factions—the British Imperium, the Kingdom of America, or the enigmatic Last City of Mars—in a decisive battle for supremacy. Your ultimate objective is straightforward but demanding: you must dismantle your opponent's war machine and reduce their nation's life force to zero before they do the same to you. The enemy is not a passive target but a dynamic, AI-controlled power that will relentlessly deploy its own forces and trigger unexpected events, ensuring that every game is a tense and unpredictable struggle for survival and dominance in a world of brass, steam, and circuits.
At the heart of the game lies an elegant fusion of bag-building and tableau-building mechanics. Each turn, you will draw a handful of resource tokens—representing vital materials like metal, coal, and aether—from a personal bag. These resources are the currency you'll use to acquire powerful new unit cards from a central market and to activate the unique abilities of the forces you have already deployed to your frontline. As the game progresses, you will strategically add more potent tokens to your bag, refining your economic engine and unlocking more powerful actions. Concurrently, you construct a tableau of units that represents your military presence. Managing the synergies between these units is key to launching effective attacks against the enemy nation and its deployed forces, which are governed by a clever AI card deck that keeps the pressure on.
What makes "The Brass Age" so compelling is its ability to deliver a deep, strategic solo experience in a compact and accessible package. Its victory in the 2021 BoardGameGeek Solitaire Print-and-Play Contest is a testament to its polished design and engaging gameplay. The game's gorgeous, unified steampunk aesthetic, with both art and design credited to Barny Skinner, creates a cohesive and immersive world. While the rules are smooth and straightforward once learned, the decisions they present are consistently meaningful. Players love the challenge of managing probability through bag-building while simultaneously crafting a synergistic combat tableau. It strikes a perfect balance, offering a rewarding puzzle that feels neither overly complex nor too simplistic, making it a standout title in the print-and-play community.
1 40m⚖️ 2.4

RANK #19,210
Gathering Storm
2015Gathering Storm is a sweeping, grand strategy wargame released in 2015 that serves as an ambitious prequel to the renowned heavy simulation A World at War. Instead of dropping players directly into the trenches of kinetic military combat, this historical tabletop experience focuses heavily on the tense diplomatic, political, and economic maneuvering across Europe between 1935 and 1939. The ultimate goal for players controlling the five major European powers—Germany, Italy, the Soviet Union, France, and Great Britain—is to secure the strongest possible strategic, territorial, and economic positioning before the inevitable outbreak of World War II. It can be played as a standalone competitive experience ending the exact moment global war triggers, or utilized as an incredibly detailed starting setup for a subsequent full game of A World at War.
The game unfolds over a series of seasonal turns simulating the precarious pre-war years. At the heart of the design is a simultaneous hidden allocation system where factions secretly distribute their precious, limited national budgets—known as Build Points—and political capital. This blind-bidding mechanism forces participants to anticipate their opponents' geopolitical priorities without perfect information. Players must balance investing heavily in long-term research and development tech trees to unlock advanced naval, aerial, and armored military armaments, against spending political influence to sway minor European nations like Spain, Poland, and Yugoslavia toward their faction. During the resolution and action phases, the Axis powers continuously test Allied appeasement by pushing for historical and ahistorical territorial expansions, thereby escalating the global tension tracks.
Enthusiasts of deep, heavy strategy wargames are drawn to Gathering Storm for its masterful execution of escalating dread and intricate diplomacy. It brilliantly captures the geopolitical chess match of the late 1930s, rewarding meticulous long-term planning, calculated bluffs, and shrewd negotiation. The constant tightrope walk between aggressive expansion and provoking a premature global conflict keeps player interaction extremely high and the atmosphere suitably tense. With its massive scope, demanding rule set, and the sheer narrative weight of altering the starting conditions of the Second World War, it stands out as an unparalleled sandbox for dedicated armchair generals and history buffs.
2-5 300m⚖️ 4.2
BoxNo Cover Art
Star Wars: Rebellion is an epic board game that captures the grand conflict of the Galactic Civil War between the Galactic Empire and the Rebel Alliance. Often described as 'Star Wars in a box,' the game tasks players with controlling one of the two factions, each with entirely different victory conditions. The Empire's goal is to scour the galaxy for the hidden Rebel base and destroy it using its massive military might, including Star Destroyers and the dreaded Death Star. Conversely, the Rebel player aims to incite a galaxy-wide uprising by completing objectives and gaining reputation, eventually forcing the Empire to lose its grip on the systems before the secret base can be uncovered. It is a high-stakes game of hide-and-seek on a galactic scale, where the tension builds as the Imperial search narrows.
The gameplay centers around a sophisticated 'Leader' system, where iconic characters like Luke Skywalker, Princess Leia, Darth Vader, and Grand Moff Tarkin are assigned to missions or used to lead military forces. Each round involves assigning these leaders to various tasks, such as diplomacy to win over neutral systems, sabotage to disrupt enemy production, or military strikes to seize key territories. The game features a unique blend of worker placement and area control; players must decide whether to send a leader on a mission or save them to oppose an opponent's action. Combat involves custom dice and tactical cards, reflecting the thematic strengths of both sides. As the game progresses, players manage resource production across dozens of planets, building everything from TIE fighters to Corellian Corvettes, all while navigating the asymmetric nature of the conflict.
Why do people love Star Wars: Rebellion? It is widely praised for its deep thematic immersion and its ability to create emergent narratives that mirror the original film trilogy. Whether it is Han Solo being captured and frozen in carbonite, or a desperate Rebel fleet launching a last-ditch effort to destroy a Death Star under construction, the game consistently delivers cinematic moments. The asymmetry is perhaps its greatest strength; the Imperial player feels the sheer power and frustration of searching for a needle in a haystack, while the Rebel player experiences the frantic tension of being outnumbered but strategically nimble. With over 150 plastic miniatures and a massive board, it offers a visual spectacle that matches its strategic depth. As noted by reviewers, it doesn't just feature the Star Wars theme—it nails the essence of the franchise, making it a definitive experience for fans and serious hobbyists alike.
2-4 240m⚖️ 3.7
Showing 13 to 15 of 15 games