Game Library
Discover and explore our entire collection of tabletop games.
Styles
AbstractAbstract StrategyAdventureAge of ReasonAmerican WestAncientAnimalsAviation / FlightBluffingCard GameChildren's GameCity BuildingCivilizationCo-operativeCollectible ComponentsComic Book / StripCompetitiveDeductionDiceEconomicEducationalElectronicEnvironmentalEuroExpansion for Base-gameExplorationFamilyFan ExpansionFantasyFarmingFightingHistoricalHorrorHumorIndustry / ManufacturingMazeMedicalMedievalMedium HeavyMiniaturesModern WarfareMovies / TV / Radio themeMusicMythologyNapoleonicNauticalNegotiationNumberPartyParty GamePiratesPoliticalPost-NapoleonicPrehistoricPrint & PlayPuzzlePuzzle-LikeRacingReal-timeRenaissanceScience FictionSpace ExplorationSpies / Secret AgentsSportsStrategyTerritory BuildingThematicTrainsTransportationTravelTriviaVideo Game ThemeWargameWord GameWorld War II
Themes
AbstractAdventureAncientAnimalsArea ControlArtAviationBusinessCard GameCity BuildingCo-operativeCombatComic BookCompetitiveCooperativeCrimeEconomicEducationalEmergency ManagementEnvironmentalEnvironmentalismEspionageExplorationFantasyFarmingFightingHigh Player InteractionHistoricalHorrorHumorIndustry / ManufacturingIntrigueLiteraryMagicMarvelMedievalModernMuseumMusicMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckPuzzleRacingSatireSci-FiScience FictionSocial CommentarySocial InteractionSpaceSportsStrategySuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAdvantage TokenAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction / BiddingAuction CompensationAuction/BiddingAuction: DutchAuction: Fixed PlacementAuction: Multiple LotAuction: Once AroundAuction: Sealed BidAuctioningAutomatic Resource GrowthBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiasBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemClosed DraftingCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsConnectionsConstrained BiddingContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingCritical Hits and FailuresDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDelayed PurchaseDexterityDice DraftingDice DrivenDice PlacementDice RollingDie Icon ResolutionDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenEventsExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityInterruptsInvestmentKing of the HillLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightLoansLose a TurnMancalaMap AdditionMap MovementMap ReductionMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMelding and SplayingMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMoving Multiple UnitsMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNeighbor ScopeNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOnce-Per-Game AbilitiesOne vs ManyOne vs. ManyOpen DraftingOrderingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern MovementPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesProgrammed MovementPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceRe-rolling and LockingReal-TimeRecipe FulfillmentResource ManagementResource to MoveRole PlayingRole SelectionRoles with Asymmetric InformationRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSingingSlide / PushSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationSpellingSquare GridStat Check / Skill CheckStat Check ResolutionStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTagsTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTraitor GameTrick-takingTug of WarTurn Order: Claim ActionTurn Order: PassTurn Order: Pass OrderTurn Order: ProgressiveTurn Order: Stat-BasedTurn Order: Time TrackUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVictory Points as a ResourceVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker PlacementWorker Placement with Dice WorkersWorker Placement, Different Worker TypesZone of Control

RANK #209
Earth
2023In 'Earth', players take on the rewarding challenge of cultivating a vibrant, self-sustaining ecosystem on their own personal island. This is a beautifully illustrated, nature-themed engine-building game where the ultimate goal is to create the most prosperous and synergistic environment. Victory is not merely about planting the most impressive flora, but about weaving together a complex web of terrain, plants, and natural events to score the most victory points. Players build out a four-by-four grid, carefully placing cards to maximize their scoring potential through their intrinsic values, a variety of public and private objectives, and the resources they accumulate throughout the game. It’s a race to create the most harmonious and valuable slice of nature.
The gameplay of 'Earth' is distinguished by its elegant and highly interactive action selection system that virtually eliminates downtime. On their turn, the active player chooses one of four main actions: Planting new cards, Composting cards for resources, Watering to gain growth tokens, or Growing to draw cards and gain sprouts. While the active player receives a powerful version of this action, every other player at the table gets to perform a lesser version of the same action simultaneously. This "follow" mechanic ensures constant engagement. Furthermore, all players then get to activate the abilities of every card in their tableau that matches the color of the chosen action. This creates a cascade of effects, allowing a player's meticulously crafted engine to fire off not just on their own turn, but on their opponents' as well, leading to dynamic and satisfying combos. The game concludes once a player completes their sixteen-card island, after which points are tallied to determine the planet's master gardener.
What truly makes 'Earth' a beloved title is the immense variety and strategic depth packed into its accessible ruleset. With hundreds of unique cards, no two games ever feel the same, offering boundless replayability. The satisfaction comes from building a personal engine that feels truly your own, watching as a single action taken by an opponent triggers a chain reaction across your board, flooding you with resources and points. The game finds a perfect balance between strategic planning and tactical adaptation, as players must constantly evaluate which cards best synergize with their long-term goals and their current tableau. Its positive and constructive theme, combined with the engaging simultaneous play, makes it an exceptional experience for players who enjoy creating, optimizing, and watching their creations flourish.
1-5 60m⚖️ 2.9

RANK #212
Embark on an epic science-fiction journey in "Welcome to the Moon," a narrative-driven campaign game that builds upon the celebrated 'flip-and-write' system. In this ambitious sequel, players are tasked with a monumental mission: saving humanity by establishing a thriving colony on the moon. The game is ingeniously structured as a series of eight distinct 'adventures,' each representing a critical phase of the colonization project. These adventures are linked by a branching, overarching story where your successes and failures in one chapter directly influence the challenges and opportunities you'll face in the next. The goal isn't just to score points on a single map, but to navigate a multi-stage campaign, making shrewd decisions that will guide your faction's progress and ultimately determine the fate of your lunar settlement across a generation-spanning saga.
The core gameplay loop is elegantly simple yet rich with strategic depth. Each round, three sets of cards are revealed, with each set containing a number card and an action card. All players simultaneously choose one pair to use on their personal, dry-erase adventure sheet for that mission. The number must be written into a space, adhering to the fundamental rule of placing values in ascending order within defined zones. The chosen action grants a powerful bonus, such as activating special abilities, collecting resources, or advancing mission objectives. What truly sets the experience apart is that each of the eight adventures features a completely unique player sheet with its own rules, spatial puzzles, and thematic scoring conditions, transforming the gameplay from launching your ship in Adventure 1 to developing a lunar city in a later mission.
"Welcome to the Moon" captivates players with its unique blend of accessible mechanics and deep, long-term strategy. Its most celebrated feature is the campaign system, which elevates the game far beyond a standard flip-and-write by creating a persistent, evolving world. The sense of discovery as you unlock new adventures and see the consequences of your choices unfold is a powerful hook that encourages repeated play. This versatility is a major strength; you can easily pull out any of the eight adventures for a quick, satisfying standalone game, or immerse yourself in the full campaign for a richer, more narrative experience. This flexibility, combined with its capacity for solo play, makes it a remarkable and highly replayable package for anyone who enjoys clever puzzles and grand, thematic stories.
1-6 30m⚖️ 2.4

RANK #213
This War of Mine: The Board Game is a cooperative experience where players take on the roles of civilians trapped in a war-torn city. The game's goal is to survive until the end of the siege, managing resources and making difficult moral choices along the way. Players must balance their characters' health, hunger, and mood levels, all while navigating the challenges of living in a besieged city. The game features a unique blend of storytelling and realism, creating an intense and moving depiction of war that is both thought-provoking and emotionally resonant.
1-6 120m⚖️ 4.0

RANK #214
John Company: Second Edition is a deeply immersive and interactive simulation of the British East India Company, a historically powerful but notoriously dysfunctional trading corporation. Players represent ambitious British families seeking to exploit the Company for their own gain. The ultimate goal is not necessarily the Company's success, but rather amassing the greatest personal wealth and prestige for one's dynasty. This is achieved by securing lucrative positions, making shrewd investments, and ultimately retiring family members in a blaze of glory. This second edition is a significant redesign of the 2017 original, featuring a lavish production and refined rules that heighten the strategic depth and political maneuvering.
The gameplay is a masterful blend of semi-cooperative action and cutthroat individualism. On one hand, players must work together to keep the Company financially solvent, as its collapse brings ruin to all. On the other hand, victory is entirely individual. The game's structure revolves around players gaining control of key offices—from the prestigious Chairman to regional Presidents in India—often through tense auctions and brokered deals. In these roles, players execute Company actions like trade, shipping, and military campaigns, where success is often subject to the whims of dice rolls. The game progresses through distinct rounds that include managing private family affairs, voting on transformative laws in Parliament, and navigating the crucial London Season, where prestige is scored and legacies are made.
What truly distinguishes John Company is its unparalleled focus on negotiation and emergent narrative. Success is nearly impossible without engaging in constant deal-making, forming temporary alliances, and even resorting to bribery. The game is a political sandbox where the most memorable moments arise not from scripted events, but from the players' own schemes and betrayals. It brilliantly models a complex bureaucracy where individual ambition clashes with collective responsibility, creating a challenging and unforgettable experience. It appeals to players who relish high interaction, complex systems, and the thrill of turning a sprawling, failing institution into an engine for their own personal triumph.
1-6 180m⚖️ 4.4

RANK #215
Chaos in the Old World plunges players into the dark and gritty Warhammer Fantasy universe, casting them not as heroes, but as one of four malevolent Chaos Gods. Each player embodies either Khorne, the god of war; Nurgle, the lord of decay; Tzeentch, the master of magic; or Slaanesh, the prince of pleasure. The objective is to spread your ruinous influence across the land and be the first to corrupt it entirely. Victory is a two-pronged path: either be the first to accumulate 50 victory points by dominating regions and fulfilling objectives, or achieve a unique, thematic victory by advancing your god's threat dial to its final space. This dual-condition system creates a constant tension, as players must pursue their own goals while simultaneously thwarting the different, and often conflicting, ambitions of their rivals.
Gameplay unfolds in a series of structured rounds, each beginning with an Old World event card that introduces new variables, such as meddling heroes or political shifts. Players then draw from their god-specific Chaos decks, gaining access to powerful, unique abilities. The core of the game lies in the Summoning Phase, where players expend power points to place their forces—from lowly cultists to formidable Greater Daemons—onto the map and play their cards to manipulate the board state. Combat erupts wherever opposing forces meet, resolved through brutal dice rolls. Following the battles, players with a presence in a region can place corruption tokens. Once a region is fully corrupted, it is despoiled, rewarding the most influential god and permanently scarring the world. This cycle of summoning, fighting, and corrupting drives the engine of this highly interactive conflict.
The game's enduring appeal stems directly from its profound and masterfully implemented asymmetry. No two gods play alike; Khorne revels in bloodshed and advances by killing enemy units, while the insidious Nurgle corrupts populous regions and spreads his plagues. Tzeentch manipulates the game state with magic from the shadows, and Slaanesh tempts heroes and nobles to their downfall. This deep strategic diversity means that players must not only master the intricacies of their chosen deity but also deeply understand the capabilities and victory paths of their opponents. This creates a highly dynamic and replayable experience, widely considered to be at its peak with a full complement of four players, where the delicate, brutal dance of the Chaos Gods is on full display, making it a celebrated classic in the area control genre.
3-4 90m⚖️ 3.6

RANK #216
Meadow
2021In Meadow, players take on the tranquil role of nature observers wandering through picturesque landscapes. The ultimate goal is to become the most astute observer by compiling the most impressive collection of discovered species and sights. This is represented by creating a personal tableau of cards, each beautifully illustrated with watercolor art depicting various flora, fauna, and natural environments. Victory is achieved by accumulating points from these played cards, creating a visual and strategic journal of your journey through the wilderness. The game is as much an appreciation of nature's beauty as it is a competitive challenge, inviting players to immerse themselves in its serene world.
The core gameplay loop is driven by a unique action-selection mechanism. Each turn, players choose one of their path tokens to place on either the main board or a shared campfire board. Placing a token on the main board allows you to draft a card from a central market, with the number on your token dictating which card you are eligible to take. Afterward, you may play a card from your hand into your personal "meadow." This is where the central puzzle lies: to play a card, you must possess the required symbols on cards already in your tableau. As your meadow grows, new cards cover symbols on older ones, demanding careful forward planning and resource management. The campfire board offers an alternative, providing powerful special actions like drawing multiple cards or fulfilling scoring objectives based on the symbols you've collected.
Meadow is celebrated for its remarkable ability to merge a peaceful, accessible theme with satisfyingly deep gameplay. Its appeal extends to both families looking for a beautiful game and seasoned hobbyists seeking a thoughtful strategic puzzle. The experience is often described as meditative, thanks to the stunning artwork and the quiet focus required to build an efficient tableau engine. The tactical decisions of which card to draft and when to play it are consistently engaging, as each choice impacts your ability to play more valuable cards later. The game cleverly scales its challenge by introducing a new deck of more complex cards midway through, ensuring a steady sense of progression and discovery that keeps the experience fresh and highly replayable.
1-4 75m⚖️ 2.2
