Humor Games
Browse all Humor board games in the Meeple Pulse database.
Styles
AbstractAbstract StrategyAdventureAge of ReasonAmerican WestAncientAnimalsAviation / FlightBluffingCard GameChildren's GameCity BuildingCivilizationCo-operativeCollectible ComponentsComic Book / StripCompetitiveDeductionDiceEconomicEducationalElectronicEnvironmentalEuroExpansion for Base-gameExplorationFamilyFan ExpansionFantasyFarmingFightingHistoricalHorrorHumorIndustry / ManufacturingMazeMedicalMedievalMedium HeavyMiniaturesModern WarfareMovies / TV / Radio themeMusicMythologyNapoleonicNauticalNegotiationNumberPartyParty GamePiratesPoliticalPost-NapoleonicPrehistoricPrint & PlayPuzzlePuzzle-LikeRacingReal-timeRenaissanceScience FictionSpace ExplorationSpies / Secret AgentsSportsStrategyTerritory BuildingThematicTrainsTransportationTravelTriviaVideo Game ThemeWargameWord GameWorld War II
Themes
AbstractAdventureAncientAnimalsArea ControlArtAviationBusinessCard GameCity BuildingCo-operativeCombatComic BookCompetitiveCooperativeCrimeEconomicEducationalEmergency ManagementEnvironmentalEnvironmentalismEspionageExplorationFantasyFarmingFightingHigh Player InteractionHistoricalHorrorHumorIndustry / ManufacturingIntrigueLiteraryMagicMarvelMedievalModernMuseumMusicMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckPuzzleRacingSatireSci-FiScience FictionSocial CommentarySocial InteractionSpaceSportsStrategySuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAdvantage TokenAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction / BiddingAuction CompensationAuction/BiddingAuction: DutchAuction: Fixed PlacementAuction: Multiple LotAuction: Once AroundAuction: Sealed BidAuctioningAutomatic Resource GrowthBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiasBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemClosed DraftingCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsConnectionsConstrained BiddingContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingCritical Hits and FailuresDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDelayed PurchaseDexterityDice DraftingDice DrivenDice PlacementDice RollingDie Icon ResolutionDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenEventsExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityInterruptsInvestmentKing of the HillLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightLoansLose a TurnMancalaMap AdditionMap MovementMap ReductionMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMelding and SplayingMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMoving Multiple UnitsMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNeighbor ScopeNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOnce-Per-Game AbilitiesOne vs ManyOne vs. ManyOpen DraftingOrderingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern MovementPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesProgrammed MovementPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceRe-rolling and LockingReal-TimeRecipe FulfillmentResource ManagementResource to MoveRole PlayingRole SelectionRoles with Asymmetric InformationRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSingingSlide / PushSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationSpellingSquare GridStat Check / Skill CheckStat Check ResolutionStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTagsTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTraitor GameTrick-takingTug of WarTurn Order: Claim ActionTurn Order: PassTurn Order: Pass OrderTurn Order: ProgressiveTurn Order: Stat-BasedTurn Order: Time TrackUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVictory Points as a ResourceVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker PlacementWorker Placement with Dice WorkersWorker Placement, Different Worker TypesZone of Control

RANK #422
Dixit
2008Dixit is a card-driven narrative game that invites players to engage in a whimsical storytelling experience. In this game, each player takes turns being the storyteller, tasked with selecting one of six cards from their hand and conveying an idea through sound or words. The chosen image on the card serves as a visual representation of the storyteller's expression. Other players then select the card that best matches the storyteller’s description, adding their own interpretation to the game. Once all selections are made, the cards are shuffled and revealed, leading to a guessing round where each player except the storyteller tries to identify which card belongs to them. The game rewards creativity and keen observation; if no one or everyone guesses correctly, the storyteller scores zero points while others earn two. However, when someone successfully identifies the storyteller’s card, both the storyteller and the guesser receive three points, with additional points awarded for each vote received by a player's chosen card. Dixit's unique blend of storytelling, targeted clues, and voting creates an engaging experience that is both competitive and cooperative, making it a favorite among players who appreciate narrative-rich gameplay.
The game’s mechanics are simple yet profound, encouraging players to think creatively and communicate effectively. Each round, the storyteller must find a way to convey their idea through non-verbal means, while other players must use their imagination to match the storyteller's vision. This process fosters a sense of community and shared storytelling that is both fun and intellectually stimulating.
Dixit’s appeal lies in its ability to bring people together around a table, allowing for moments of laughter and surprise as players share their interpretations of the cards. The game’s flexibility, with its mix of competitive and cooperative elements, ensures that it remains engaging regardless of the number of players or the time available. Whether you're playing with friends or family, Dixit offers a delightful way to explore different perspectives and enjoy the joy of storytelling in a social setting.
3-6 30m⚖️ 1.2

The Obnoxious Orange Things From Another Place is a one-page expansion for The Awful Green Things From Outer Space, adding an intriguing twist to the original game. In this sci-fi adventure, players take on the roles of alien creatures that reproduce by splitting into multiple immature fragments rather than laying eggs. Unlike their green counterparts, these orange entities bring a new level of chaos and unpredictability to the board. The goal remains simple: dominate the board through strategic movement and clever use of dice rolls. Area Movement mechanics come into play as players navigate the game space, while Dice Rolling determines outcomes for both movement and reproduction. This expansion offers a unique blend of humor and strategy, making it a must-have for fans of the original game. Its quick-play nature and light complexity make it perfect for two-player sessions, providing an engaging experience that is both fun and challenging.
2 45m⚖️ 1.7