Farming Games
Browse all Farming board games in the Meeple Pulse database.
Styles
AbstractAbstract StrategyAdventureAge of ReasonAmerican WestAncientAnimalsAviation / FlightBluffingCard GameChildren's GameCity BuildingCivilizationCo-operativeCollectible ComponentsComic Book / StripCompetitiveDeductionDiceEconomicEducationalElectronicEnvironmentalEuroExpansion for Base-gameExplorationFamilyFan ExpansionFantasyFarmingFightingHistoricalHorrorHumorIndustry / ManufacturingMazeMedicalMedievalMedium HeavyMiniaturesModern WarfareMovies / TV / Radio themeMusicMythologyNapoleonicNauticalNegotiationNumberPartyParty GamePiratesPoliticalPost-NapoleonicPrehistoricPrint & PlayPuzzlePuzzle-LikeRacingReal-timeRenaissanceScience FictionSpace ExplorationSpies / Secret AgentsSportsStrategyTerritory BuildingThematicTrainsTransportationTravelTriviaVideo Game ThemeWargameWord GameWorld War II
Themes
AbstractAdventureAncientAnimalsArea ControlArtAviationBusinessCard GameCity BuildingCo-operativeCombatComic BookCompetitiveCooperativeCrimeEconomicEducationalEmergency ManagementEnvironmentalEnvironmentalismEspionageExplorationFantasyFarmingFightingHigh Player InteractionHistoricalHorrorHumorIndustry / ManufacturingIntrigueLiteraryMagicMarvelMedievalModernMuseumMusicMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckPuzzleRacingSatireSci-FiScience FictionSocial CommentarySocial InteractionSpaceSportsStrategySuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAdvantage TokenAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction / BiddingAuction CompensationAuction/BiddingAuction: DutchAuction: Fixed PlacementAuction: Multiple LotAuction: Once AroundAuction: Sealed BidAuctioningAutomatic Resource GrowthBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiasBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemClosed DraftingCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsConnectionsConstrained BiddingContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingCritical Hits and FailuresDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDelayed PurchaseDexterityDice DraftingDice DrivenDice PlacementDice RollingDie Icon ResolutionDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenEventsExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityInterruptsInvestmentKing of the HillLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightLoansLose a TurnMancalaMap AdditionMap MovementMap ReductionMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMelding and SplayingMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMoving Multiple UnitsMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNeighbor ScopeNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOnce-Per-Game AbilitiesOne vs ManyOne vs. ManyOpen DraftingOrderingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern MovementPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesProgrammed MovementPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceRe-rolling and LockingReal-TimeRecipe FulfillmentResource ManagementResource to MoveRole PlayingRole SelectionRoles with Asymmetric InformationRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSingingSlide / PushSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationSpellingSquare GridStat Check / Skill CheckStat Check ResolutionStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTagsTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTraitor GameTrick-takingTug of WarTurn Order: Claim ActionTurn Order: PassTurn Order: Pass OrderTurn Order: ProgressiveTurn Order: Stat-BasedTurn Order: Time TrackUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVictory Points as a ResourceVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker PlacementWorker Placement with Dice WorkersWorker Placement, Different Worker TypesZone of Control

RANK #76
Clans of Caledonia is an immersive economic strategy game set in the vibrant and tumultuous 19th-century Scotland. Players step into the roles of historic clans, each with unique abilities that shape their strategies for success. The goal is to produce, trade, and export agricultural goods and whisky, all while navigating a complex network of markets and production units. The game unfolds over five rounds, with each round consisting of three distinct phases: players' turns, a production phase, and scoring. During the turn phase, players can engage in various actions such as building, upgrading, trading, or exporting, with the added challenge of managing their finances. When funds run low, players must pass to collect a passing bonus, adding an element of strategic risk management. The production phase is where the game's hexagonal grid and modular board come into play, allowing for dynamic resource collection and income generation. Each round concludes with scoring based on specific tiles that offer varying rewards, encouraging players to adapt their strategies mid-game. With eight different clans, 16 board configurations, and a rich array of bonuses, Clans of Caledonia offers a high replayability factor and deep strategic depth.
The game's unique blend of economic management, resource allocation, and market interaction makes it a compelling choice for strategy enthusiasts. Its modular design ensures that each playthrough feels fresh, while the variable player powers keep the gameplay engaging and unpredictable. Whether you're a solo player looking to challenge yourself or part of a group seeking intense competition, Clans of Caledonia delivers an experience that is both challenging and rewarding.
1-4 120m⚖️ 3.5

RANK #309
Goa
2004Goa is an economic strategy game set in the early 16th century, where players compete to become the most prosperous trading company. The goal is to manage resources wisely and outmaneuver your opponents through a series of auctions and strategic investments. Each turn begins with an auction phase, allowing you to bid on valuable assets such as plantations, ships, settlers, and income tiles. These items can significantly impact your ability to produce spices, build new plantations, or enhance your fleet. After the auction, players take three actions to further their goals, advancing along tech tracks that offer both rewards and penalties based on progress.
The game's unique blend of interactive auctions and solitary plantation management creates a dynamic experience. You must balance immediate gains with long-term strategies, making tough decisions at every turn. The push-your-luck mechanics add an element of risk, encouraging players to take calculated risks in pursuit of greater rewards. Goa’s high replayability comes from the variety of tech paths available and the different outcomes based on player choices.
Goa's engaging gameplay and strategic depth make it a favorite among enthusiasts who appreciate complex economic simulations.
2-4 90m⚖️ 3.4

RANK #418
Above and Below
2015Above and Below is an adventure that intertwines the surface world with its mysterious underground counterpart. In this game, players take on the role of survivors who have lost their previous village to barbarian raids. The goal is clear: rebuild a stronger community by developing both above-ground and below-ground areas. Each player starts with a personal village board where they strategically move villagers to perform various tasks such as exploring caves, harvesting resources, or constructing new buildings. The narrative depth comes from the 'Narrative Choice / Paragraph' mechanic; when players send their villagers into the caverns, another player reads aloud a randomly selected paragraph that dictates the outcome of the expedition. Choices must be made on the spot, often involving sacrifices and strategic decisions about which villagers to bring along. This blend of town-building and storytelling creates an immersive experience where every choice has consequences.
The game's mechanics are both simple and complex. Players use action points to move their villagers around, engage in dice rolling for resource gathering, and trade with other players to gain advantages. The 'Turn Order: Progressive' system ensures that each player gets a fair chance to develop their village, but also introduces an element of competition as resources become scarce.
What sets Above and Below apart is its ability to captivate players through its rich narrative and deep strategic layers. Whether you're a fan of city-building games or enjoy immersive storytelling, this title offers something for everyone. Its high replayability ensures that each playthrough feels fresh, thanks to the randomized paragraphs and the unique combinations of villagers' skills. With its competitive nature and engaging mechanics, Above and Below is perfect for groups looking to explore both the surface and depths of strategy gaming.
2-4 90m⚖️ 2.5

RANK #1,118
Faiyum
2020In Faiyum, players step into the role of advisors to Amenemhet III, tasked with transforming a swampland into a thriving granary. The game's goal is to outmaneuver your fellow advisors by strategically managing resources and building networks that will earn you the pharaoh’s favor. Each turn, you draw cards representing various actions—harvesting goods, constructing roads, or founding settlements—and play them in reverse order back into your hand. This mechanic ensures careful planning and timing are crucial for success.
The game unfolds on a hexagonal grid, where each tile represents a piece of land that can be developed according to the cards you hold. The network-building aspect is key; by connecting different areas, you create routes that allow goods to flow more efficiently, but also open up opportunities for your opponents to use them as well. Faiyum’s unique blend of deck building and resource management creates a dynamic and engaging experience.
What sets Faiyum apart is its deep strategic layer and the constant interplay between cooperation and competition. While you aim to build the most efficient network, you must also be mindful of your opponents’ needs, as they too will use the infrastructure you create. This balance makes each game feel fresh and unpredictable, ensuring high replayability.
Faiyum is a mid-weight strategy game that rewards both solo players and groups alike. Its rich thematic setting and intricate mechanics make it a standout in the board gaming world, offering a blend of economic management and network building that keeps players engaged from start to finish.
1-5 140m⚖️ 3.1

Finca
2018Finca is an engaging and immersive economic farming game that transports players to the picturesque island of Mallorca. The goal is simple yet challenging: cultivate and harvest a variety of tropical fruits—figs, almonds, olives, oranges, grapes, and lemons—to meet the ever-changing demands of local communities. Each round, players must strategically decide which crops to plant and how best to distribute their resources, all while competing against fellow farmers for victory points. The game’s unique blend of mechanics ensures that no two plays are alike, making it a delightful experience for both newcomers and seasoned gamers.
The core gameplay revolves around the use of contracts, allowing players to lock in future harvests at varying costs and benefits. Mancala elements come into play as players manage their resources across different fields, while once-per-game abilities offer unexpected twists that can significantly impact the outcome. The rondel mechanism adds a layer of strategic depth by dictating the order of actions each turn. Set collection further enriches the experience, rewarding players for completing specific combinations of crops.
What sets Finca apart is its ability to balance complexity with accessibility. With its straightforward rules and engaging gameplay, it’s perfect for those who enjoy light strategy games that offer a high degree of replayability. The game's focus on resource management and negotiation creates an atmosphere of competition and collaboration, making each playthrough feel fresh and exciting.
2-5 45m⚖️ 2.1