Expansion for Base-game Games
Browse all Expansion for Base-game board games in the Meeple Pulse database.
Styles
AbstractAbstract StrategyAdventureAnimalsCard GameChildren's GameCivilizationCo-operativeCompetitiveDiceEconomicEducationalEuroExpansion for Base-gameFamilyFantasyFightingHistoricalHorrorMedium HeavyPartyParty GamePrint & PlayPuzzle-LikeRacingReal-timeSpace ExplorationSportsStrategyTerritory BuildingThematicWargame
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckRacingSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap AdditionMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

Dive deep into the diverse military might of the Imperium with 'Liber Imperium: The Forces of the Emperor', an essential army book for the 'Warhammer: The Horus Heresy – Age of Darkness' tabletop game. This sourcebook expands the conflict beyond the legendary Space Marine Legions, bringing to the forefront the other loyalist factions who answered directly to the Golden Throne. It meticulously details the armies that stood as the Emperor's personal bulwark against the treachery of his sons. Inside, players will find the rules and lore to command four distinct and powerful forces: the gleaming golden warriors of the Legio Custodes, the Emperor's own companions and praetorian guard; the eerie and formidable Sisters of Silence, the psychic null-maidens tasked with hunting rogue psykers; the countless human soldiers of the Solar Auxilia, the elite spearhead of the Imperial Army; and the shadowy operatives of the Divisio Assassinorum, the Emperor's ultimate sanction against any foe.
'Liber Imperium' provides players with all the tools required to build and field these unique armies, including comprehensive unit profiles, extensive wargear options, special rules, and complete army lists. Each faction offers a completely different strategic experience. The Legio Custodes are a small, hyper-elite force, with each warrior worth a dozen lesser soldiers. The Sisters of Silence provide a powerful and specialized counter to the growing threat of psychic warfare, their mere presence stifling the powers of the warp. The Solar Auxilia allows players to command vast cohorts of disciplined infantry supported by a massive array of tanks and artillery, overwhelming enemies with numbers and firepower. Finally, the Divisio Assassinorum can be included as deadly ancillary units, deploying a single, peerless killer to eliminate a critical enemy character and change the course of the war. The book also outlines crucial allegiance restrictions: the Custodes, Sisters, and Assassins may only fight for the Loyalists, while the versatile Solar Auxilia can be fielded by generals of any allegiance.
For enthusiasts of the Horus Heresy setting, this book is an indispensable treasure. It enriches the game by adding incredible strategic depth and narrative flavor, allowing for battles and campaigns that reflect the true, multifaceted nature of the galactic civil war. It empowers Loyalist players to field the very guardians of Terra, creating thematic and powerful forces centered around the Emperor's most trusted servants. Simultaneously, it presents all players with the opportunity to command the Solar Auxilia, a robust and flexible army that can serve as a primary force or a potent allied contingent. 'Liber Imperium' is more than just a rulebook; it is a gateway to new collecting opportunities, diverse army compositions, and a more complete and engaging experience on the battlefields of the 31st Millennium.
2-8 180m⚖️ 4.2