Ancient Games
Browse all Ancient board games in the Meeple Pulse database.
Styles
AbstractAbstract StrategyAdventureAge of ReasonAmerican WestAncientAnimalsAviation / FlightBluffingCard GameChildren's GameCity BuildingCivilizationCo-operativeCollectible ComponentsComic Book / StripCompetitiveDeductionDiceEconomicEducationalElectronicEnvironmentalEuroExpansion for Base-gameExplorationFamilyFan ExpansionFantasyFarmingFightingHistoricalHorrorHumorIndustry / ManufacturingMazeMedicalMedievalMedium HeavyMiniaturesModern WarfareMovies / TV / Radio themeMusicMythologyNapoleonicNauticalNegotiationNumberPartyParty GamePiratesPoliticalPost-NapoleonicPrehistoricPrint & PlayPuzzlePuzzle-LikeRacingReal-timeRenaissanceScience FictionSpace ExplorationSpies / Secret AgentsSportsStrategyTerritory BuildingThematicTrainsTransportationTravelTriviaVideo Game ThemeWargameWord GameWorld War II
Themes
AbstractAdventureAncientAnimalsArea ControlArtAviationBusinessCard GameCity BuildingCo-operativeCombatComic BookCompetitiveCooperativeCrimeEconomicEducationalEmergency ManagementEnvironmentalEnvironmentalismEspionageExplorationFantasyFarmingFightingHigh Player InteractionHistoricalHorrorHumorIndustry / ManufacturingIntrigueLiteraryMagicMarvelMedievalModernMuseumMusicMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckPuzzleRacingSatireSci-FiScience FictionSocial CommentarySocial InteractionSpaceSportsStrategySuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAdvantage TokenAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction / BiddingAuction CompensationAuction/BiddingAuction: DutchAuction: Fixed PlacementAuction: Multiple LotAuction: Once AroundAuction: Sealed BidAuctioningAutomatic Resource GrowthBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiasBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemClosed DraftingCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsConnectionsConstrained BiddingContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingCritical Hits and FailuresDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDelayed PurchaseDexterityDice DraftingDice DrivenDice PlacementDice RollingDie Icon ResolutionDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenEventsExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityInterruptsInvestmentKing of the HillLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightLoansLose a TurnMancalaMap AdditionMap MovementMap ReductionMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMelding and SplayingMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMoving Multiple UnitsMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNeighbor ScopeNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOnce-Per-Game AbilitiesOne vs ManyOne vs. ManyOpen DraftingOrderingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern MovementPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesProgrammed MovementPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceRe-rolling and LockingReal-TimeRecipe FulfillmentResource ManagementResource to MoveRole PlayingRole SelectionRoles with Asymmetric InformationRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSingingSlide / PushSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationSpellingSquare GridStat Check / Skill CheckStat Check ResolutionStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTagsTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTraitor GameTrick-takingTug of WarTurn Order: Claim ActionTurn Order: PassTurn Order: Pass OrderTurn Order: ProgressiveTurn Order: Stat-BasedTurn Order: Time TrackUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVictory Points as a ResourceVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker PlacementWorker Placement with Dice WorkersWorker Placement, Different Worker TypesZone of Control

RANK #102
Concordia Venus
2018Concordia Venus is a strategic economic game set in the ancient Roman era, where players vie to establish prosperous cities and gain favor with the gods. The goal is to accumulate the most victory points through clever planning and resource management. Each player starts with identical cards that serve dual purposes: they enable actions during gameplay and provide victory point bonuses at the end of the game. Players must carefully choose their moves, considering both the current market conditions and the strategies employed by their opponents. The inclusion of new maps like Cyprus, Hellas, and Ionium adds variety to each playthrough, ensuring that no two games are alike. The unique mechanics of Action Retrieval, Dutch Auctions, and Hand Management create a dynamic and engaging experience. Concordia Venus is highly replayable due to its variable setup and the diverse strategies it encourages, making it a favorite among strategy enthusiasts.
2-6 120m⚖️ 3.0

RANK #1,118
Faiyum
2020In Faiyum, players step into the role of advisors to Amenemhet III, tasked with transforming a swampland into a thriving granary. The game's goal is to outmaneuver your fellow advisors by strategically managing resources and building networks that will earn you the pharaoh’s favor. Each turn, you draw cards representing various actions—harvesting goods, constructing roads, or founding settlements—and play them in reverse order back into your hand. This mechanic ensures careful planning and timing are crucial for success.
The game unfolds on a hexagonal grid, where each tile represents a piece of land that can be developed according to the cards you hold. The network-building aspect is key; by connecting different areas, you create routes that allow goods to flow more efficiently, but also open up opportunities for your opponents to use them as well. Faiyum’s unique blend of deck building and resource management creates a dynamic and engaging experience.
What sets Faiyum apart is its deep strategic layer and the constant interplay between cooperation and competition. While you aim to build the most efficient network, you must also be mindful of your opponents’ needs, as they too will use the infrastructure you create. This balance makes each game feel fresh and unpredictable, ensuring high replayability.
Faiyum is a mid-weight strategy game that rewards both solo players and groups alike. Its rich thematic setting and intricate mechanics make it a standout in the board gaming world, offering a blend of economic management and network building that keeps players engaged from start to finish.
1-5 140m⚖️ 3.1

RANK #4,348
Tianxia
2025Tianxia (2025) transports players to the tumultuous Warring States period, where strategic maneuvering and resource management are key. In this game, you lead a noble family vying for prestige and favor from powerful rulers across seven warring kingdoms. The objective is clear: become the most influential leader by excelling in governance, politics, commerce, and defense against nomadic threats. Each round, players deploy governors to regions, negotiate contracts, and manage income through set collection, all while training soldiers and fortifying borders. As the nomads advance, battles ensue, affecting all participants. The game's complexity lies in its variable player powers, pass order turn structure, and multi-use cards that offer versatile benefits.
What sets Tianxia apart is its deep strategic layer and high replayability. With each playthrough offering unique challenges due to variable set-up and end-game bonuses, players are continually engaged as they adapt their strategies. The combination of worker placement and contract negotiation ensures that no two games feel the same, making it a compelling choice for both solo enthusiasts and those playing with friends.
The game's rich historical setting and intricate mechanics make it an excellent choice for strategy gamers seeking a blend of economic management and military defense. Whether you're a fan of ancient history or simply enjoy complex board games, Tianxia delivers a rewarding experience that keeps players coming back for more.
1-4 120m⚖️ 3.4