MeeplePulse

Turn Order: Claim Action Games

Browse all Turn Order: Claim Action board games in the Meeple Pulse database.

Underwater Cities
RANK #50
Underwater Cities is a strategic card game that challenges players to build and manage their own underwater cities. The goal is to create the most livable and prosperous underwater communities, each player representing one of the world's most powerful brains tasked with this monumental task. Players take turns claiming actions on the initiative track, moving their markers to gain advantages in turn order for future rounds. They can intake raw materials, build city domes, tunnels, farms, desalination devices, and laboratories, all while managing their resources through a complex network of routes and connections. The game's unique mechanics include end-game bonuses, hand management, income generation, and worker placement, making each playthrough a dynamic experience filled with strategic decisions. With nearly 220 cards divided into five types for varied use, players have ample opportunities to strategize and adapt their approaches, ensuring high replayability and deep engagement.
1-4 150m⚖️ 3.6
The Voyages of Marco Polo
RANK #119
Embark on an epic journey through the lands of the Silk Road in The Voyages of Marco Polo. In this strategic board game, players take on historical figures and navigate the treacherous paths from Venice to Beijing, collecting resources, securing contracts, and establishing trading posts along the way. Each player rolls five personal dice at the start of their turn, choosing actions that require specific dice values to unlock a variety of options. The higher the value rolled, the more powerful the action, but also the greater the cost if another player has already claimed it. As you progress through the rounds, your choices will shape your path and influence your final score, with bonuses awarded for reaching Beijing, fulfilling contracts, and controlling key cities. The game's variable setup ensures each playthrough is unique, making every voyage an adventure in itself. The Voyages of Marco Polo offers a blend of resource management, worker placement, and dice rolling that keeps players engaged throughout the 100-minute journey. With its rich historical setting and deep strategic layers, this game is perfect for those who enjoy both solo and competitive play, offering high replayability and a narrative-rich experience that captures the spirit of exploration and trade in medieval times.
2-4 100m⚖️ 3.2
Luthier
RANK #706
Luthier transports players to the height of classical music in Western Europe, where skilled craftspeople, noble patrons, virtuoso performers, and famous composers such as Bach, Mozart, and Beethoven thrived. In this intricate game, you manage resources to craft various musical instruments while courting historic patrons through an ever-changing personal tableau of actions and bonuses. Each player must balance improving skills across multiple tracks, unlocking specialized worker abilities and other bonuses. The choice to concentrate on varying gameplay strategies—such as musical performances, instrument building and repairs, apprentice training, workshop expansion, and overall reputation as an instrument maker—provides multiple paths to victory. The game is a masterful blend of hidden bidding and worker placement mechanics, offering a rich and strategic experience that appeals equally to both the strategic gamer and the classical music lover. With its 150-minute playtime and variable player powers, Luthier ensures high replayability and deep engagement for players of all skill levels. Luthier's unique combination of Area Majority / Influence, Auction / Bidding, Dice Rolling, End Game Bonuses, Open Drafting, Solo / Solitaire Game, Turn Order: Claim Action, Variable Phase Order, Variable Player Powers, Worker Placement, and Different Worker Types creates a dynamic and engaging experience. The game is designed for 1 to 4 players, making it perfect for both solo play and group gatherings.
1-4 150m⚖️ 3.8