Strategy Games
Browse all Strategy board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #249
Tichu
1991Introduced to Western audiences in 1991 after its adaptation from traditional Chinese climbing games, Tichu stands as a highly revered partnership trick-taking and shedding card game. Players are split into two teams of two, with teammates sitting directly across from one another at the table. The primary objective is to empty your hand of cards as quickly as possible while simultaneously capturing tricks that contain high-value point cards. Teams race across multiple rounds to be the first to accumulate a total of 1,000 points, relying on both sharp tactical play and synchronized teamwork to outmaneuver their opponents.
The core gameplay revolves around a specialized 56-card deck consisting of a standard poker deck alongside four unique character cards: the Mah Jong, Hound, Phoenix, and Dragon. After a hand of fourteen cards is dealt, a strategic passing phase occurs where every player hands one face-down card to their partner and one to each opponent. Play then proceeds using climbing trick-taking rules. Whoever leads a trick can play a single card, a pair, consecutive pairs, or poker-style combinations like a full house or a straight. Subsequent players must lay down the exact same combination type, but at a strictly higher numerical value. If they cannot or choose not to, they must pass. This climbing continues until three players pass consecutively. The four special cards heavily disrupt this flow, offering abilities like demanding a specific rank, instantly passing the lead to a partner, acting as a wild card, or serving as an unbeatable single card. Additionally, players can deploy 'Bombs'—four-of-a-kind sets or straight flushes—which bypass standard restrictions and can be played out of turn to completely steal a trick.
What truly elevates the experience and fosters its legendary status within the board gaming community is the high-stakes betting mechanism. Before playing their first card, individuals can declare 'Tichu', wagering that they will be the absolute first to shed their entire hand for a massive 100-point bonus. Daring players can even call a 'Grand Tichu' during the initial deal for an astonishing 200-point swing. The tension between managing your hand for climbing combinations, supporting your partner's ambitious bets, and deciding when to drop a game-changing Bomb creates a highly addictive, narrative-rich experience. It is a brilliant blend of traditional card play and modern strategic depth that continues to captivate tabletops worldwide.
4 60m⚖️ 2.3