Animals Games
Browse all Animals board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #278
Dinosaur Island
2017Dinosaur Island invites players to take the helm of a sprawling, neon-drenched biological amusement park where bringing prehistoric creatures back to life is just part of the daily grind. Channeling a vibrant, nostalgic aesthetic inspired by the pop culture of the 1980s and 90s, this thematic strategy game tasks you with synthesizing ancient DNA, erecting thrilling rides, and keeping your visitors entertained. Your ultimate objective is to run the most successful and profitable park possible, carefully balancing the awe-inspiring excitement of your newly minted dinosaurs against the ever-present danger of a catastrophic, guest-eating breakout.
The gameplay loop operates across several distinct phases and utilizes a clever blend of worker placement, set collection, and dice drafting. In the initial research phase, players deploy scientists to extract vital genetic sequences from custom amber dice, expand cold-storage capacities, and discover new dinosaur recipes. Next, managers hit the market to purchase essential upgrades, hire skilled specialists, and build amenities like food stands or rollercoasters. The core action then shifts to personal laboratory boards, where workers are simultaneously assigned to refine DNA, breed creatures into paddocks, and bolster park security. Finally, the park opens its gates to a blind draw of visitor meeples. While paying guests bring in much-needed revenue and victory points, sneaky hooligans take up valuable space for free, and any lapse in security will lead to rampaging carnivores devouring the clientele.
What truly sets Dinosaur Island apart is its masterful integration of a deeply engaging theme with satisfying Euro-style mechanics. Fans adore the striking visual presentation, largely driven by vivid pinks and retro graphic design that makes the table presence absolutely pop. Beyond its stunning looks, the game offers remarkable flexibility; players can tailor the experience's length by selecting different sets of objective cards to accommodate quick sessions or sprawling engagements. With a well-regarded solo mode and multiple strategic avenues to explore—from focusing on massive, high-risk carnivores to building a safe, amenity-rich resort—the game provides a robust, replayable puzzle that keeps managers coming back for more thrilling park management.
1-4 120m⚖️ 3.0
BoxNo Cover Art
RANK #12,629
Splendor Kids
2025Splendor Kids emerges as a delightful and expertly simplified gateway game, brilliantly adapting the award-winning mechanics of its predecessor, Splendor, for a younger audience. The game transports players to a whimsical world where they collect charming animal tokens instead of precious gems. The primary objective is straightforward yet engaging: be the first player to accumulate a target number of victory points. These points are earned by purchasing character cards from a central display, each one beautifully illustrated and contributing to a player's growing prestige. This streamlined goal provides a clear path to victory, allowing children to grasp the game's purpose quickly while still offering meaningful choices and a satisfying sense of accomplishment with every card they acquire.
The gameplay loop is elegant in its simplicity, making it incredibly easy for children to learn. On their turn, a player faces a simple choice between two actions: either collect resources by taking up to three animal tokens from the board, or spend their collected tokens to buy one of the available character cards. This binary choice removes analysis paralysis and keeps the game moving at a brisk pace. The true genius lies in how the cards function. Beyond providing immediate victory points, many cards also grant a permanent animal 'bonus'. This bonus acts as a perpetual discount on future card purchases of that animal type, introducing the foundational concept of engine-building in a tangible and intuitive way. Kids quickly learn the joy of planning ahead, seeing how one purchase can make subsequent ones easier, creating a rewarding cycle of growth and progress.
What makes Splendor Kids a standout title is its ability to serve as a perfect 'first real board game' for families. It successfully distills the compelling core of resource management and strategic acquisition into a format that is not just accessible, but genuinely fun for its intended age group. The game teaches valuable skills like forward-thinking, basic economic principles, and set collection without ever feeling like an educational tool. With a play time of around fifteen minutes, it holds the attention of young players from start to finish, making it an ideal choice for a quick, engaging family activity. It strikes a rare balance, offering a light strategic puzzle that empowers children with meaningful decisions while remaining a breezy and enjoyable experience for the adults at the table.
2-4 15m⚖️ 1.1
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