Economic Games
Browse all Economic board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #306
Pulsar 2849
2017Pulsar 2849 is a sophisticated space-faring strategy game that transports players to the year 2849, an era where humanity has finally unlocked the immense power of deep-space pulsars. Developed by renowned designer Vladimír Suchý, this title invites two to four players to participate in a high-stakes celestial gold rush across the galaxy. The primary objective is to develop the most efficient energy distribution network in a vast star cluster. Over the course of exactly eight rounds, participants navigate a modular star board, claiming pulsars, activating energy transmitters, and exploring distant planetary systems to secure their place as the galaxy's premier energy mogul. It is a quintessential Euro-style 'point salad' experience where every individual action contributes to a grander scoring engine.
The heartbeat of the game is its innovative dice drafting system, which revolves around a central 'median' mechanic. During each round, a pool of dice is rolled and sorted by value, with a marker placed on the middle die. When selecting a die, players must weigh the raw value of the die against its position relative to that median. Choosing a high-value die allows for more powerful actions but forces the player's marker down on the initiative and engineering tracks, potentially sacrificing turn order or vital resources for the future. Conversely, lower dice values offer weaker actions but grant beneficial movement on these tracks. Drafted dice are then used to survey the galaxy, harness pulsars by installing and spinning gyrodynes, patenting new technologies in a tiered tree, or completing complex HQ projects. This creates a tense balancing act where players must manage their trajectory on resource tracks while building a lucrative scoring engine.
What makes Pulsar 2849 particularly beloved among strategy enthusiasts is its brilliant mitigation of luck. While it is fundamentally a dice-driven game, the median mechanic ensures that every roll—no matter how high or low—presents a strategic opportunity rather than a frustration. The game is praised for its immense replayability, driven by variable technology boards and different HQ setups that shift priorities in every session. The interconnectedness of the systems—where a ship's movement might trigger a transmitter which in turn completes a project—provides a deeply satisfying sense of momentum. For fans of heavy strategy games, it offers a dense, rewarding puzzle that rewards forward-thinking and adaptability without the aggressive conflict found in traditional space operas, focusing instead on efficiency and clever optimization.
2-4 80m⚖️ 3.6