Economic Games
Browse all Economic board games in the Meeple Pulse database.
Styles
AbstractAbstract StrategyAdventureAge of ReasonAmerican WestAncientAnimalsAviation / FlightBluffingCard GameChildren's GameCity BuildingCivilizationCo-operativeCollectible ComponentsComic Book / StripCompetitiveDeductionDiceEconomicEducationalElectronicEnvironmentalEuroExpansion for Base-gameExplorationFamilyFan ExpansionFantasyFarmingFightingHistoricalHorrorHumorIndustry / ManufacturingMazeMedicalMedievalMedium HeavyMiniaturesModern WarfareMovies / TV / Radio themeMusicMythologyNapoleonicNauticalNegotiationNumberPartyParty GamePiratesPoliticalPost-NapoleonicPrehistoricPrint & PlayPuzzlePuzzle-LikeRacingReal-timeRenaissanceScience FictionSpace ExplorationSpies / Secret AgentsSportsStrategyTerritory BuildingThematicTrainsTransportationTravelTriviaVideo Game ThemeWargameWord GameWorld War II
Themes
AbstractAdventureAncientAnimalsArea ControlArtAviationBusinessCard GameCity BuildingCo-operativeCombatComic BookCompetitiveCooperativeCrimeEconomicEducationalEmergency ManagementEnvironmentalEnvironmentalismEspionageExplorationFantasyFarmingFightingHigh Player InteractionHistoricalHorrorHumorIndustry / ManufacturingIntrigueLiteraryMagicMarvelMedievalModernMuseumMusicMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckPuzzleRacingSatireSci-FiScience FictionSocial CommentarySocial InteractionSpaceSportsStrategySuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAdvantage TokenAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction / BiddingAuction CompensationAuction/BiddingAuction: DutchAuction: Fixed PlacementAuction: Multiple LotAuction: Once AroundAuction: Sealed BidAuctioningAutomatic Resource GrowthBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiasBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemClosed DraftingCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsConnectionsConstrained BiddingContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingCritical Hits and FailuresDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDelayed PurchaseDexterityDice DraftingDice DrivenDice PlacementDice RollingDie Icon ResolutionDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenEventsExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityInterruptsInvestmentKing of the HillLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightLoansLose a TurnMancalaMap AdditionMap MovementMap ReductionMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMelding and SplayingMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMoving Multiple UnitsMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNeighbor ScopeNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOnce-Per-Game AbilitiesOne vs ManyOne vs. ManyOpen DraftingOrderingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern MovementPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesProgrammed MovementPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceRe-rolling and LockingReal-TimeRecipe FulfillmentResource ManagementResource to MoveRole PlayingRole SelectionRoles with Asymmetric InformationRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSingingSlide / PushSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationSpellingSquare GridStat Check / Skill CheckStat Check ResolutionStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTagsTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTraitor GameTrick-takingTug of WarTurn Order: Claim ActionTurn Order: PassTurn Order: Pass OrderTurn Order: ProgressiveTurn Order: Stat-BasedTurn Order: Time TrackUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVictory Points as a ResourceVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker PlacementWorker Placement with Dice WorkersWorker Placement, Different Worker TypesZone of Control

RANK #2,954
Megaland
2018Megaland is an exhilarating blend of economic and exploration themes, where players navigate the fantastical world of video games to collect coins while battling monsters. The game's core mechanics revolve around pushing your luck, making strategic decisions, and outmaneuvering opponents in a race for victory.
Each round begins with players placing their characters on level tiles and drawing treasure cards. As the round progresses, players must decide whether to continue or bank their treasures before facing potential damage from monsters. The push-your-luck element adds tension as players weigh the risks of staying in the game against the rewards of collected treasures.
Beyond the basic gameplay, Megaland introduces a rich array of building cards that offer unique benefits and challenges. From bowling alleys to soap makers, each card provides one-time or permanent effects, such as collecting jump tokens or acquiring hospitals. These buildings not only diversify play but also encourage players to adapt their strategies based on the resources they collect.
What sets Megaland apart is its high replayability and variable setup, ensuring that no two games are exactly alike. With six starred building types and seventeen others, each game presents a fresh combination of challenges and opportunities. The competitive nature of the race for 20 coins adds an extra layer of excitement, making every turn crucial.
Megaland's unique blend of economic decisions, neighbor interactions, and push-your-luck mechanics makes it a compelling choice for both casual and strategic players alike. Its quick playtime and variable set-up ensure that it remains engaging whether you're playing with two or five friends.
2-5 20m⚖️ 1.8