Ancient Games
Browse all Ancient board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement
BoxNo Cover Art
RANK #95
In the fabled Sultanate of Naqala, the old Sultan has died, leaving the throne vacant. The future of the city is in your hands as you compete to gain the favor of the legendary Five Tribes. In a clever twist on the worker placement genre, Five Tribes begins with the game board already populated with meeples. Your objective is not to place workers, but to skillfully maneuver the existing tribes across the grid of tiles, claiming valuable territories and invoking the power of ancient Djinns to secure your path to victory. To win, you must accumulate the most Victory Points by the end of the game, proving you have the wisdom and influence to become the next Sultan.
The game's signature mechanic is its elegant, Mancala-style movement system. On your turn, you will choose a tile, pick up all the meeples on it, and distribute them one-by-one onto adjacent tiles. Your final meeple must land on a tile containing another meeple of the same color. This triggers your main action: you collect all meeples of that color from the final tile and perform their tribe's special ability. Yellow Viziers provide points, White Elders can summon Djinns, Green Merchants gather valuable goods, Blue Builders generate gold, and Red Assassins can remove other meeples from play. If your move completely clears a tile of its occupants, you gain control of it by placing one of your camels, locking in its point value for the end of the game.
Five Tribes is beloved for its remarkable strategic depth packed into a relatively straightforward ruleset. The sheer number of possible moves on any given turn creates a rich, puzzle-like experience that rewards careful planning and foresight. A tense bidding phase kicks off each round, forcing players to spend their hard-earned currency to secure a favorable turn order, creating a constant trade-off between acting early and preserving points. The ability to recruit powerful Djinns, each offering a unique and often game-breaking rule modification, adds immense variety and replayability. With multiple scoring avenues—from controlling land to collecting merchandise sets and assembling powerful entourages—the game remains a dynamic and engaging modern classic.
2-4 60m⚖️ 2.9

RANK #172
Targi
2012Targi is a critically acclaimed two-player board game that transports players to the Sahara desert, placing them as leaders of Tuareg tribes. The primary goal is to gain wealth and influence, measured in victory points, by strategically trading essential goods like dates, salt, and pepper. Players use these resources to acquire valuable gold and, more importantly, to expand their tribe by purchasing Tribe cards. These cards not only provide immediate or ongoing benefits but also form sets that are crucial for end-game scoring. The player who most effectively manages their resources and builds the most impressive tableau of tribe cards will be declared the winner.
The gameplay of Targi is centered around a clever and unique worker placement mechanism. The game board is a dynamic 5x5 grid of cards, with a border of fixed action cards surrounding a variable 3x3 interior of goods and tribe cards. On their turn, each player places one of their three Targi figures on an available border card. The twist is that after all Targi are placed, players also place tribe markers on the intersection points of the rows and columns their Targi occupy. This means each placement is a dual-purpose decision, granting access to actions on the border cards as well as the powerful resource or tribe cards in the center of the grid. This creates a tense puzzle of blocking, predicting, and optimizing every single turn.
Targi is beloved for packing an immense amount of strategic depth and tense player interaction into a relatively small and elegant package. The intersection mechanic is the star of the show, creating a direct but non-aggressive form of conflict where blocking your opponent's desired spot is as important as securing your own. This constant back-and-forth makes every decision feel meaningful. The game’s variable setup ensures that no two games are ever the same, offering high replayability. For players seeking a pure, brain-burning two-player experience that is easy to learn but difficult to master, Targi stands as a modern classic in the genre, renowned for its tight design and engaging gameplay.
2 60m⚖️ 2.4

RANK #231
Clash of Cultures: Monumental Edition is a grand 4X civilization-building game where players guide a fledgling society from a single settlement into a sprawling, influential empire. This comprehensive 2021 edition revitalizes the beloved classic by integrating its core expansions, including "Civilizations" and "Aztecs," offering the definitive experience in a single box. The primary goal is to accumulate the most Victory Points by the end of the game's final age. These points are not earned through warfare alone; players are rewarded for developing a vibrant culture, constructing magnificent wonders, achieving specific objectives, and advancing their society's knowledge. Players must balance aggressive expansion and military might with economic stability and cultural growth to etch their civilization's name into the annals of history.
The game unfolds over six distinct "Ages," each comprising three rounds. On their turn, a player performs three actions, choosing from a wide array of options like exploring the modular, unknown world, founding new cities, researching technologies, or moving military units. A central pillar of the gameplay is the expansive and flexible technology tree, which features 48 unique Advances. This system allows players to customize their civilization's path, unlocking new buildings, units, and powerful abilities that can create unique strategic synergies. Combat is resolved through dice rolls, influenced by unit types and technological prowess, while resource management—balancing food, ore, wood, ideas, and gold—is crucial for funding your ambitions. Every few rounds, a Status Phase triggers scoring, provides a free technology, and introduces new objective cards, maintaining a dynamic pace throughout the game.
What makes Clash of Cultures: Monumental Edition a cherished classic is its remarkable strategic depth and high replayability. The freedom to pursue victory through multiple avenues—be it military conquest, technological supremacy, or cultural dominance—ensures that every game feels different. The modular board and variable objective cards create a unique landscape and set of goals for each session. This edition elevates the experience with stunning, newly sculpted miniatures and upgraded components that provide a commanding tabletop presence. It stands as a monumental achievement in the civilization genre, offering a deeply engaging and challenging experience for players who enjoy long-term strategy and the satisfaction of building a unique empire from the ground up.
2-4 210m⚖️ 4.1