Wargame Games
Browse all Wargame board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #463
Star Wars: Armada is an epic-scale miniatures game where two players assume the roles of fleet admirals for either the Rebel Alliance or the Galactic Empire. The game simulates large-scale tactical space battles during the Galactic Civil War. The primary objective is straightforward yet challenging: either completely annihilate the opposing fleet or accumulate more victory points than your opponent by the end of the game's six-round limit. Players build their fleets beforehand, carefully selecting ships, commanders, and upgrades to create a synergistic force capable of outmaneuvering and outgunning their rival on a 3x6 foot play area.
The gameplay of *Armada* is defined by its deliberate, strategic pace, which captures the immense scale and inertia of its capital ships. A standout feature is the command dial system, which forces players to think several turns ahead. For each capital ship, players secretly select commands like navigation, repair, or concentrated fire, placing the chosen dial on a stack. Only the top dial is revealed and resolved each round, meaning a decision made now might not take effect for two or three turns. Movement is another critical element, handled with an articulated maneuver tool that dictates a ship's turn and speed, simulating momentum. Crucially, ships perform their attacks *before* moving, creating a tense game of prediction where you must anticipate your opponent’s final position to land a successful broadside.
What makes *Star Wars: Armada* a beloved classic among miniatures wargamers is its profound strategic depth and highly thematic experience. The game is often praised for feeling less like a fast-paced dogfight and more like a high-stakes game of chess in space. The pre-planning required by the command system and the unique movement rules reward foresight and tactical acumen. The stunning, pre-painted miniatures of iconic ships like Star Destroyers and Mon Calamari Cruisers bring the Star Wars universe to life on the tabletop, creating a spectacular visual presence. This focus on deliberate, large-scale naval-style combat provides a uniquely satisfying and immersive strategic challenge that keeps players returning to the battlefield.
2 120m⚖️ 3.2

RANK #3,247
Bolt Action
2012Bolt Action plunges players directly into the heart of World War II, offering a comprehensive and engaging tabletop wargame experience. Played with 28mm scale miniatures, the game challenges commanders to assemble, deploy, and lead their forces to victory across the iconic battlefields of the 20th century's greatest conflict. Players construct their armies, whether they represent the Axis or Allied powers, using a flexible points-based system, typically building a force of around 1000 points consisting of infantry squads, support weapons, and armored vehicles. The ultimate goal is to outmaneuver and outfight your opponent, achieving scenario-specific objectives that range from capturing key positions to eliminating enemy units, all while managing the morale and effectiveness of your troops under the stress of combat.
The gameplay of Bolt Action is defined by its innovative and dynamic activation system. Instead of a traditional I-go-you-go turn structure, the game uses a set of "order dice." At the beginning of each turn, one die corresponding to every unit on the board is placed into a bag. Players then draw dice blindly one by one; the color of the die determines which player gets to activate a unit, creating an unpredictable and tense sequence of play that keeps both sides constantly involved. Once a unit is chosen, its commander can issue one of six orders—from a cautious 'Advance' to move and shoot, to a desperate 'Run' for cover, or a strategic 'Ambush' to lie in wait. Combat is resolved through straightforward D6 rolls, modified by factors like cover, range, and unit skill, while mechanics for pinning and morale add a crucial layer of psychological warfare, simulating the suppressive effects of enemy fire.
What sets Bolt Action apart and has earned it a dedicated global community is its masterful balance between historical authenticity and accessible, fast-paced gameplay. Designed by industry veterans Alessio Cavatore and Rick Priestley, the rules are intuitive enough for newcomers to grasp quickly, yet offer the tactical depth and nuance that seasoned wargamers demand. The unique order die mechanic is widely praised for eliminating player downtime and injecting a compelling 'fog of war' element into every turn, as commanders must constantly adapt their plans to a fluctuating battlefield initiative. The game is less a rigid simulation and more a cinematic wargame, focusing on fun and engaging decision-making over complex charts and minutiae. Supported by a vast and ever-expanding range of high-quality miniatures and supplements from Warlord Games, Bolt Action provides an incredible sandbox for hobbyists to recreate their favorite historical engagements and forge their own narratives of WWII heroism.
2-4 120m⚖️ 2.9

RANK #6,514
Warhammer 40,000 (Tenth Edition) solidifies its reign as the world's most popular tabletop miniature wargame, thrusting players into the war-torn, grimdark science-fantasy universe of the 41st Millennium. In this game, two or more players command armies of intricately detailed miniatures, representing factions like the stoic Space Marines, the numberless Tyranid swarms, or the enigmatic Aeldari. The goal is to achieve battlefield supremacy through tactical acumen, strategic objective control, and the annihilation of enemy forces. This tenth iteration was designed around the philosophy of 'Simplified, not simple,' overhauling years of accumulated rules to create a more accessible and dynamic experience without sacrificing the strategic depth that has defined the game for decades.
The core gameplay unfolds over a series of battle rounds, where each player takes a turn consisting of five distinct phases: Command, Movement, Shooting, Charge, and Fight. Players utilize tape measures for movement and weapon ranges, while six-sided dice determine the outcomes of everything from blistering ranged volleys to desperate melee clashes. Tenth Edition introduces several key innovations to streamline play. All unit statistics, weapons, and special abilities are now consolidated onto comprehensive Datasheet cards, drastically reducing the need to reference multiple books. Morale has been reimagined as 'Battle-shock,' a test that can cripple a unit's ability to hold objectives. Furthermore, the once-separate Psychic phase has been seamlessly integrated into the Shooting and Fight phases, making supernatural powers faster and more intuitive to use.
What sets Warhammer 40,000 apart is its unique fusion of deep tactical gameplay with a rich, rewarding hobby experience. Beyond the battlefield, players spend countless hours collecting, assembling, and painting their armies, making each force a unique personal creation. The game's appeal lies in its immense scale, from small skirmishes to epic conflicts involving dozens of units. For new players, the introduction of the 'Combat Patrol' format provides a perfectly balanced, out-of-the-box starting point. This allows anyone to begin playing quickly with a pre-set force, while veteran commanders can still engage in massive, multi-hour battles that test the limits of their strategic skill and beautifully painted collections.
2 180m⚖️ 4.2