Line of Sight Games
Browse all Line of Sight board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #83
Immerse yourself in the Galactic Civil War with Star Wars: Imperial Assault, a monumental tactical board game offering two distinct experiences within a single box. In the story-driven campaign mode, one player assumes the role of the Galactic Empire, commanding legions of stormtroopers and iconic villains, while up to four other players become heroes of the Rebellion. Together, these heroes embark on a series of thrilling, interconnected missions, where their choices and the outcome of each battle shape a branching narrative. Alternatively, the game offers a two-player skirmish mode, a tense, head-to-head tactical competition where players assemble customized strike teams of Imperial, Rebel, or Mercenary forces and battle over critical objectives to earn victory points in fast-paced arena combat.
The core of Imperial Assault's gameplay is built upon a foundation of tactical, grid-based combat on modular map tiles that create unique environments for every mission. During a round, players alternate activating their figures, each of which can perform two actions like moving, attacking, or interacting with the environment. Combat is resolved through a dramatic roll of custom attack and defense dice, which not only determine damage but also generate special 'surge' results. These surges can be spent to trigger a figure's unique abilities, adding a layer of strategic decision-making to every attack. Between missions in the campaign, the game features a robust progression system. Rebel heroes earn experience to learn powerful new skills and use credits to acquire advanced weapons and gear, while the Imperial player gains influence to deploy more dangerous threats and enact cunning schemes.
Star Wars: Imperial Assault is beloved for its deep thematic integration and the sheer variety of its gameplay. The "one-versus-many" campaign delivers a rich, cinematic experience, making the Imperial player feel like a true gamemaster weaving a story of galactic conflict. The skirmish mode provides a highly replayable and competitive outlet for players who enjoy strategic list-building and outmaneuvering their opponent. With a wealth of detailed miniatures, a compelling narrative that evolves with player decisions, and a combat system that is both accessible and strategically deep, the game offers an unparalleled Star Wars adventure on the tabletop. Its extensive line of expansions further ensures that the battles for the fate of the galaxy can continue for years to come.
2-5 90m⚖️ 3.3

RANK #1,031
Up Front
1983Up Front, released in 1983 by Avalon Hill, is a revolutionary tactical card game that simulates small-unit infantry combat during World War II. Widely regarded as the card-game equivalent of the legendary 'Squad Leader' series, it abandons the traditional hex-and-counter map board in favor of a dynamic system of terrain and action cards. The game's primary goal is to lead your squad to victory by completing specific scenario objectives, which range from seizing strategic terrain to forcing an enemy retreat by breaking their morale. By focusing on the 'friction of war' and the immediate tactical decisions of a squad leader, the game provides a visceral experience where the chaos of the battlefield is constantly felt through the cards in your hand.
The gameplay is defined by its unique 'Relative Range' system and card-driven mechanics. Players manage several squads of soldiers, each represented by individual personality cards that track their weapons and status. Instead of moving miniatures across a map, players play terrain cards to represent their troops' current cover and distance from the enemy. The Action Deck is the heart of the game; it dictates everything from firing and movement to morale checks and smoke screens. This system creates a fog of war where players must adapt to the hand they are dealt, simulating the limited communications and unpredictable nature of actual combat. Because players cannot always find the 'perfect' terrain or have the right 'Fire' card at the right moment, the game rewards those who can manage risk and react quickly to a shifting tactical landscape.
Fans of the game praise Up Front for its depth, speed, and incredible replayability. Unlike heavy board wargames that can take hours to set up and play, a session of Up Front can often be completed in under an hour, making it an ideal choice for competitive tournament play or casual skirmishes. Its legacy in the hobby is significant, as it is often cited as a pioneer of the Card Driven Game (CDG) genre. The lack of a board is not a drawback but a feature that allows for infinite tactical permutations, as the 'battlefield' is constantly being built and destroyed by the players themselves. It remains a beloved classic for its ability to generate high-stakes narrative tension and realistic military challenges without the need for complex geometric calculations or massive tabletop footprints.
1-2 60m⚖️ 3.4

RANK #3,247
Bolt Action
2012Bolt Action plunges players directly into the heart of World War II, offering a comprehensive and engaging tabletop wargame experience. Played with 28mm scale miniatures, the game challenges commanders to assemble, deploy, and lead their forces to victory across the iconic battlefields of the 20th century's greatest conflict. Players construct their armies, whether they represent the Axis or Allied powers, using a flexible points-based system, typically building a force of around 1000 points consisting of infantry squads, support weapons, and armored vehicles. The ultimate goal is to outmaneuver and outfight your opponent, achieving scenario-specific objectives that range from capturing key positions to eliminating enemy units, all while managing the morale and effectiveness of your troops under the stress of combat.
The gameplay of Bolt Action is defined by its innovative and dynamic activation system. Instead of a traditional I-go-you-go turn structure, the game uses a set of "order dice." At the beginning of each turn, one die corresponding to every unit on the board is placed into a bag. Players then draw dice blindly one by one; the color of the die determines which player gets to activate a unit, creating an unpredictable and tense sequence of play that keeps both sides constantly involved. Once a unit is chosen, its commander can issue one of six orders—from a cautious 'Advance' to move and shoot, to a desperate 'Run' for cover, or a strategic 'Ambush' to lie in wait. Combat is resolved through straightforward D6 rolls, modified by factors like cover, range, and unit skill, while mechanics for pinning and morale add a crucial layer of psychological warfare, simulating the suppressive effects of enemy fire.
What sets Bolt Action apart and has earned it a dedicated global community is its masterful balance between historical authenticity and accessible, fast-paced gameplay. Designed by industry veterans Alessio Cavatore and Rick Priestley, the rules are intuitive enough for newcomers to grasp quickly, yet offer the tactical depth and nuance that seasoned wargamers demand. The unique order die mechanic is widely praised for eliminating player downtime and injecting a compelling 'fog of war' element into every turn, as commanders must constantly adapt their plans to a fluctuating battlefield initiative. The game is less a rigid simulation and more a cinematic wargame, focusing on fun and engaging decision-making over complex charts and minutiae. Supported by a vast and ever-expanding range of high-quality miniatures and supplements from Warlord Games, Bolt Action provides an incredible sandbox for hobbyists to recreate their favorite historical engagements and forge their own narratives of WWII heroism.
2-4 120m⚖️ 2.9
BoxNo Cover Art
Combat Commander
2006Combat Commander: Europe is a tactical-level board game that recreating infantry combat during the European Theater of World War II. Players take command of different factions—primarily the United States, Germany, and the Soviet Union—controlling squads, leaders, and specialized teams. The primary goal is to achieve victory by accumulating points through the control of strategic objectives on the map, the destruction of enemy units, or by successfully moving units off the opponent's map edge. Unlike many traditional wargames that focus on rigid movement phases, this game captures the chaotic and unpredictable nature of the battlefield, where survival often depends as much on luck and timing as it does on positioning.
At the heart of the game is the Fate Deck, a unique card-driven system that handles every aspect of the simulation. Each card in the deck serves multiple roles: it provides 'Orders' that allow players to move, fire, or recover; it contains 'Actions' that can be played out of turn to react to enemy movements; and it features pre-printed 'Dice Rolls' used for all combat and morale checks. This means that players do not use physical dice; instead, they flip cards to determine outcomes. This system introduces significant 'fog of war' and friction; if a player does not have a 'Fire' card in their hand, their troops simply cannot shoot that turn, simulating a breakdown in communication, jammed weapons, or hesitant soldiers. This mechanic forces players to manage their hand carefully, discarding less useful cards to cycle through the deck in search of the specific commands they need to execute their strategy.
What makes Combat Commander a beloved staple in the wargaming community is its incredible narrative flair and high replayability. Every scenario feels like a unique story unfolding, where a sudden 'Event' triggered by a card flip can change the weather, call in a sniper, or turn a regular soldier into a hero. The game is famous for its 'bursty' nature, where moments of relative calm can suddenly explode into desperate firefights or bayonet charges. Because the terrain is modular and the Fate Deck ensures no two matches play out the same way, the tactical puzzles remain fresh even after dozens of sessions. It moves away from the 'math-heavy' nature of some hex-and-counter games, offering instead a cinematic and emotionally engaging experience that rewards adaptability and risk management over pure calculation.
1-2 120m⚖️ 3.3