Wargame Games
Browse all Wargame board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #83
Immerse yourself in the Galactic Civil War with Star Wars: Imperial Assault, a monumental tactical board game offering two distinct experiences within a single box. In the story-driven campaign mode, one player assumes the role of the Galactic Empire, commanding legions of stormtroopers and iconic villains, while up to four other players become heroes of the Rebellion. Together, these heroes embark on a series of thrilling, interconnected missions, where their choices and the outcome of each battle shape a branching narrative. Alternatively, the game offers a two-player skirmish mode, a tense, head-to-head tactical competition where players assemble customized strike teams of Imperial, Rebel, or Mercenary forces and battle over critical objectives to earn victory points in fast-paced arena combat.
The core of Imperial Assault's gameplay is built upon a foundation of tactical, grid-based combat on modular map tiles that create unique environments for every mission. During a round, players alternate activating their figures, each of which can perform two actions like moving, attacking, or interacting with the environment. Combat is resolved through a dramatic roll of custom attack and defense dice, which not only determine damage but also generate special 'surge' results. These surges can be spent to trigger a figure's unique abilities, adding a layer of strategic decision-making to every attack. Between missions in the campaign, the game features a robust progression system. Rebel heroes earn experience to learn powerful new skills and use credits to acquire advanced weapons and gear, while the Imperial player gains influence to deploy more dangerous threats and enact cunning schemes.
Star Wars: Imperial Assault is beloved for its deep thematic integration and the sheer variety of its gameplay. The "one-versus-many" campaign delivers a rich, cinematic experience, making the Imperial player feel like a true gamemaster weaving a story of galactic conflict. The skirmish mode provides a highly replayable and competitive outlet for players who enjoy strategic list-building and outmaneuvering their opponent. With a wealth of detailed miniatures, a compelling narrative that evolves with player decisions, and a combat system that is both accessible and strategically deep, the game offers an unparalleled Star Wars adventure on the tabletop. Its extensive line of expansions further ensures that the battles for the fate of the galaxy can continue for years to come.
2-5 90m⚖️ 3.3

RANK #225
Descent: Journeys in the Dark (Second Edition) is a seminal board game that immerses players in the high-fantasy world of Terrinoth for an epic, one-versus-many dungeon-crawling adventure. In this asymmetrical contest, one player assumes the role of the treacherous Overlord, commanding an army of monsters and springing deadly traps from the shadows. The other players (up to four) form a courageous band of heroes, each with unique skills and abilities, who must work together to complete the objectives of a given quest. The game is scenario-driven, with each quest forming a chapter in a larger, branching campaign narrative. Success or failure in one encounter can have tangible consequences on the next, creating a dynamic and evolving story where the heroes strive for victory against the Overlord's nefarious plans.
The gameplay unfolds over a series of rounds, with heroes taking their turns first. Each hero can perform two actions, such as moving across the modular, tile-based map, attacking a monster, or using a special skill. Combat is a highlight of the experience, resolved through a custom dice-pool system. Players roll dice determined by their character's equipment and abilities, looking for symbols representing damage, range, and special 'surges.' These surges can be spent to trigger powerful effects, adding a layer of tactical decision-making to every attack. After the heroes have acted, the Overlord takes their turn, playing cards from a unique deck to activate monster groups, summon reinforcements, and unleash unexpected events to wear down the heroes and achieve their own secret objectives.
What makes Descent a beloved classic is its deep sense of progression and the escalating arms race that develops over a campaign. Between quests, both sides grow stronger. Heroes earn experience to learn new skills and spend gold on powerful new weapons and armor, customizing their characters to fit their playstyle. Simultaneously, the Overlord also gains experience, which is used to purchase more potent Overlord cards, unlocking deadlier plots and monsters. This persistent development ensures that the challenge constantly escalates, making each session feel meaningful. The combination of tactical combat, rich character customization, and an emergent, player-driven narrative provides a highly replayable and deeply engaging experience for any group that loves adventure and strategy.
2-5 120m⚖️ 3.2