MeeplePulse

Dice Rolling Games

Browse all Dice Rolling board games in the Meeple Pulse database.

Conflict of Heroes: Awakening the Bear – Firefight Generator
Conflict of Heroes: Awakening the Bear – Firefight Generator is an expansion that fundamentally transforms its base game from a collection of historical scenarios into a dynamic battle-creation system. Instead of playing through a pre-designed mission, players become the architects of their own tactical engagements on the Eastern Front. The primary goal is to use a unique card-driven pre-game system to collaboratively but competitively establish the forces, objectives, and battlefield conditions for a unique firefight, ensuring that no two sessions are ever alike and adding boundless replay value to the core experience. The gameplay loop begins before the first shot is fired, in a strategic 'meta-game' that takes less than ten minutes. Representing either the German or Soviet forces, players draw from their respective decks of Generator Cards. On their turn, a player chooses one card from their hand and decides to resolve one of its two distinct options. The top option typically introduces a special rule, a battlefield condition like fog or snow, or a unique event. The bottom option, conversely, allows the player to add specific military units—from infantry squads to powerful tanks—to their available forces. This turn-based card play continues until the scenario is fully built, defining everything from troop composition and victory point objectives to the very weather the battle will be fought in. The unique appeal of the Firefight Generator lies in the deep layer of strategy and bluffing it introduces before the tactical combat even commences. This pre-game phase is a battle of wits, where players must anticipate their opponent's strategy and make difficult choices. Committing to a powerful armored unit might be tempting, but an opponent can immediately counter by playing a card that adds anti-tank guns to their force or introduces terrain that hinders vehicle movement. This creates a compelling and tense setup that tailors every battle to the players' choices. Its full integration with the Eastern Front Solo Expansion also allows a single player to generate an endless variety of custom missions, making it an essential addition for both competitive and solo wargamers.
1-4 120m⚖️ 3.7
Beyond the Horizon
Embark on an epic space journey as the leader of a space mission to explore, research, and collect samples from the mysterious planet Zay Delia. Compete with other corporations' missions to prove your strategic prowess and become the ultimate Mission Commander. Beyond the Horizon is a sci-fi strategic Roll and Write, Print and Play board game that challenges players to manage resources, time, and technology while navigating the unknown.
1-4 60m⚖️ 3.5
BoxNo Cover Art
Marvel: Crisis Protocol Alliances – Night of the Goblin is a standalone, fully cooperative board game that plunges one to four players into the vibrant world of Marvel's web-slingers. Published by Atomic Mass Games, this title marks the beginning of the new "Alliances" series, offering a distinct experience from the competitive skirmishes of the original "Marvel: Crisis Protocol." Players assemble a team from a roster of iconic heroes—Spectacular Spider-Man, Ultimate Spider-Man, Ghost Spider, and Black Cat—to directly confront the nefarious Green Goblin. The ultimate goal is to work together to overcome a series of narrative scenarios, known as Stages, thwarting the villain's escalating schemes and saving the city from his army of minions, including War Goblins and Spider Slayers. This game offers a story-driven campaign where success hinges on teamwork and tactical coordination. The gameplay unfolds as a fast-paced, tactical "beat-em-up" on a hex-grid map. Each round is split into two phases. During the hero phase, players take turns activating their characters, spending energy to move across the board, attack enemies, and complete stage-specific objectives. Following the heroes, the enemy phase begins. The Green Goblin and his minions are controlled by an automated system, with their actions dictated by individual rules cards, ensuring a dynamic and unpredictable challenge. New enemies will spawn, existing ones will move and attack, creating constant pressure that players must manage. A central mechanic is the robust character progression system. By defeating foes and achieving objectives, heroes earn experience points, which are spent on "Level Up" cards to unlock powerful new abilities, allowing for significant customization throughout the campaign. The unique appeal of "Night of the Goblin" lies in its accessible yet strategic cooperative gameplay, making it an ideal entry point for newcomers while retaining enough familiar mechanics—like its dice and iconography—to satisfy veterans of "Marvel: Crisis Protocol." The shift to a purely cooperative, story-focused campaign provides a fresh perspective on the universe. Furthermore, the game is designed with hobbyists in mind, featuring highly detailed, "push-fit" miniatures that assemble without glue using the new F.A.S.T. (Fusion Assembly System). A major draw for the wider community is its forward-looking design; it's the first in a line of cross-compatible "Alliances" games, with future installments promising team-ups with the X-Men and Avengers. This not only ensures high replayability but also builds a larger, interconnected cooperative gaming ecosystem.
1-4 120m⚖️ 2.8
Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm
Venture deeper into the fantasy realm of Terrinoth with 'Lair of the Wyrm', the first expansion for the acclaimed 'Descent: Journeys in the Dark (Second Edition)'. This expansion enriches the core one-versus-many dungeon-crawling experience, where a team of brave heroes collaborates to overcome the challenges set by a single, powerful overlord player. 'Lair of the Wyrm' introduces a perilous new mini-campaign centered around the formidable Wyrm Queen, Valyndra. These five new quests can be woven into the base game's campaign for a grander adventure or played as a standalone series, offering a more focused narrative arc. The fundamental goal remains a thrilling contest of wits and strategy, as heroes strive to complete their objectives before the overlord's sinister plans come to fruition. The expansion introduces a wealth of new content and mechanics that seamlessly integrate with the base game. Players can take on the roles of two new heroes: Reynhart the Worthy, a warrior who can turn the tide of battle with a timely dice reroll, and High Mage Quellen, an arcane master adept at managing fatigue. These heroes are accompanied by two new classes: the valorous Champion for the Warrior archetype and the earth-shaping Geomancer for the Mage. The overlord's arsenal is also bolstered with destructive Fire Imps, flying Hybrid Sentinels, and a new 'Punisher' class designed to make heroes suffer for their successes. A major mechanical addition is the introduction of Rumor cards, which allow the overlord to dynamically introduce new side quests. Furthermore, heroes can now discover hidden Secret Rooms on the map, uncovering rare artifacts and adding a fresh layer of exploration to every scenario. 'Lair of the Wyrm' is celebrated for being an exemplary expansion that builds upon a strong foundation without adding unnecessary complexity. It injects significant variety and replayability into the core experience, providing fresh strategic challenges for both hero players and the overlord. The addition of Rumor cards and Secret Rooms was particularly praised for enhancing the sense of discovery and narrative immersion, making the world feel more dynamic and unpredictable. By offering a compelling mini-campaign, it provides a perfect entry point for groups wanting a complete story arc in a shorter time frame. It's a must-have for fans of the base game, delivering a well-rounded package of new characters, monsters, and adventures that deepen the tactical and thematic richness of 'Descent'.
2-5 120m⚖️ 3.1
Chicken Fried Dice
Welcome to the high-stakes, high-calorie world of Chicken Fried Dice, a savory press-your-luck experience that transports players to the heart of a bustling Southern diner. In this 2026 release, you step into the grease-stained apron of a short-order cook competing to become the legendary 'King of the Skillet.' The primary objective is simple yet challenging: fulfill complex food orders by rolling specific combinations of ingredients using custom chunky dice. Each successful dish earns you points and prestige, but the clock is ticking and the customers are hungry. The game captures the chaotic energy of a lunchtime rush, blending thematic flavor with snappy, accessible gameplay that keeps everyone at the table engaged from the first sizzle to the final plating. The core gameplay of Chicken Fried Dice revolves around a sophisticated 'Roll-and-Risk' system. On your turn, you will roll a handful of specialized Ingredient Dice—featuring icons like Flour, Spices, Chicken, and the dreaded 'Grease Fire.' You must strategically decide which dice to 'lock' into your prep area to fulfill the requirements of the active Order Cards on the table. However, much like real frying, the more you push your luck, the higher the temperature rises. Rolling too many Grease Fire icons results in a kitchen catastrophe, forcing you to discard your current progress and pass the turn. Notable mechanics include 'Side Dish' bonuses which allow for minor dice manipulation and 'Seasoning Tokens' that act as a strategic currency to reroll stubborn results, adding a layer of tactical depth to the otherwise frantic dice-chucking action. What truly sets Chicken Fried Dice apart and makes it a must-have for any collection is its infectious charm and 'just one more turn' appeal. The game balances the tension of a gambling-style mechanic with a whimsical, vibrant art style that celebrates Southern culinary culture. Players love the social interaction that comes from 'hate-ordering'—snatching up a recipe another cook was clearly eyeing—and the raucous cheers or groans that accompany a final, desperate roll. It is a perfect 'filler' game that bridges the gap between casual party games and light strategy titles. Whether you are a seasoned board game veteran or a newcomer looking for a fun way to spend twenty minutes, the combination of tactile satisfaction, fast-paced decision making, and the hilarious risk of a burnt biscuit makes every session of Chicken Fried Dice a memorable feast.
2-5 25m⚖️ 1.4
Fools' Fuel
Dive into the chaotic, magic-fueled streets of a post-Soviet urban fantasy world with Fools' Fuel, a vehicular skirmish miniatures game. Set in the unique "Slav Borg" universe, this title casts players as daring drivers in high-stakes, objective-based races where victory is about more than just being the fastest. Players must outmaneuver, outwit, and outgun their rivals on a dynamic battlefield, completing specific goals to claim supremacy. The game was envisioned as a complete experience, offering deep lore and a distinct thematic setting that blends gritty, futuristic vehicle combat with powerful and unpredictable magical abilities. It's a contest of speed, strategy, and survival in a world where fantastical power meets industrial decay. The core of the gameplay revolves around a strategic dice pool management system. Each turn, players allocate dice to perform a variety of actions, from accelerating down a straightaway to activating potent vehicle upgrades. Movement is a critical phase, governed by a vehicle's "Speed" value. Players spend these points to move, make tight 90-degree turns, or even reverse out of trouble. Pushing your vehicle to its limits introduces a thrilling risk-reward element; consecutive forward movements or turns can result in 'Burn' or 'Drift' tokens. Accumulate too many, and you'll face a 'Drive Test' at the end of your turn. Failure means a catastrophic loss of control, adding a palpable layer of tension to every decision and creating cinematic moments of vehicular chaos. What makes Fools' Fuel stand out is its deep customization and the seamless integration of its bizarre theme into the mechanics. The game promised extensive options for vehicle upgrades, allowing players to build a machine perfectly suited to their preferred playstyle, whether it be a heavily armored brawler or a nimble speedster. The magic-infused setting isn't just window dressing; it introduces game-changing abilities like teleportation and flight, completely altering tactical possibilities. This fusion of familiar vehicular combat with extraordinary powers creates a truly unique tabletop experience. Designed to be accessible to hobbyists of all kinds, the project planned for both high-quality physical miniatures and 3D-printable STL files, inviting players to fully immerse themselves in its vibrant and dangerous world.
1-4 60m⚖️ 2.4
Warhammer: The Horus Heresy – Liber Imperium
Dive deep into the diverse military might of the Imperium with 'Liber Imperium: The Forces of the Emperor', an essential army book for the 'Warhammer: The Horus Heresy – Age of Darkness' tabletop game. This sourcebook expands the conflict beyond the legendary Space Marine Legions, bringing to the forefront the other loyalist factions who answered directly to the Golden Throne. It meticulously details the armies that stood as the Emperor's personal bulwark against the treachery of his sons. Inside, players will find the rules and lore to command four distinct and powerful forces: the gleaming golden warriors of the Legio Custodes, the Emperor's own companions and praetorian guard; the eerie and formidable Sisters of Silence, the psychic null-maidens tasked with hunting rogue psykers; the countless human soldiers of the Solar Auxilia, the elite spearhead of the Imperial Army; and the shadowy operatives of the Divisio Assassinorum, the Emperor's ultimate sanction against any foe. 'Liber Imperium' provides players with all the tools required to build and field these unique armies, including comprehensive unit profiles, extensive wargear options, special rules, and complete army lists. Each faction offers a completely different strategic experience. The Legio Custodes are a small, hyper-elite force, with each warrior worth a dozen lesser soldiers. The Sisters of Silence provide a powerful and specialized counter to the growing threat of psychic warfare, their mere presence stifling the powers of the warp. The Solar Auxilia allows players to command vast cohorts of disciplined infantry supported by a massive array of tanks and artillery, overwhelming enemies with numbers and firepower. Finally, the Divisio Assassinorum can be included as deadly ancillary units, deploying a single, peerless killer to eliminate a critical enemy character and change the course of the war. The book also outlines crucial allegiance restrictions: the Custodes, Sisters, and Assassins may only fight for the Loyalists, while the versatile Solar Auxilia can be fielded by generals of any allegiance. For enthusiasts of the Horus Heresy setting, this book is an indispensable treasure. It enriches the game by adding incredible strategic depth and narrative flavor, allowing for battles and campaigns that reflect the true, multifaceted nature of the galactic civil war. It empowers Loyalist players to field the very guardians of Terra, creating thematic and powerful forces centered around the Emperor's most trusted servants. Simultaneously, it presents all players with the opportunity to command the Solar Auxilia, a robust and flexible army that can serve as a primary force or a potent allied contingent. 'Liber Imperium' is more than just a rulebook; it is a gateway to new collecting opportunities, diverse army compositions, and a more complete and engaging experience on the battlefields of the 31st Millennium.
2-8 180m⚖️ 4.2
Dungeon Crawl Classics Role Playing Game
Dungeon Crawl Classics Role Playing Game is a deliberate and loving throwback to the earliest days of fantasy tabletop gaming. Published by Goodman Games, it channels the spirit of 1970s fantasy literature and role-playing, focusing on high-stakes adventure where glory and gold are the ultimate goals. The game is not about playing pre-made heroes; it's about forging them through brutal trials and harrowing dungeons. It casts aside modern conventions of balance and safety, instead offering a world that is mysterious, unpredictable, and often lethal. The objective is to survive, grow powerful, and carve out a legend in a world that is actively hostile to the player characters. The game is renowned for its unique and memorable mechanics. Foremost among these is the "character funnel," an introductory adventure where each player controls a stable of 2-4 randomly generated, 0-level peasants. Most of these hapless villagers will meet a grisly end, but the lone survivor becomes that player's level 1 adventurer, their backstory written in the blood and chaos of the funnel. Instead of simple plus/minus modifiers, DCC RPG uses a "dice chain," where circumstances cause players to roll a different type of die (from a d3 up to a d30). Magic is powerful but wild and dangerous, with every spell requiring a roll on a table that can produce magnificent or catastrophic results. Warriors aren't limited to simple attacks; they can perform "Mighty Deeds of Arms," encouraging creative and cinematic combat. DCC RPG's appeal lies in its unabashedly old-school philosophy, which creates a gameplay experience distinct from many contemporary RPGs. The lethality and randomness generate genuine tension and excitement, making every success feel earned and meaningful. The funnel system creates a powerful bond with the characters who survive it, providing an instant and organic origin story. For players weary of meticulously balanced encounters and seeking a return to a more chaotic and wondrous style of play, Dungeon Crawl Classics offers a perfect elixir. Its evocative, classic-style art and rules that prioritize creative problem-solving over rigid systems have earned it a dedicated following among those who crave adventure as it was meant to be: brutal and glorious.
1-4 240m⚖️ 3.1
BoxNo Cover Art
Step into the dark and perilous world of Aelrathia with "Legion of the Necromancer," a modern gamebook crafted in the spirit of classic solo adventures like the renowned *Fighting Fantasy* series. This is not a traditional board game but an immersive, narrative-driven experience for a single player. You are cast as a lone hero with a grim purpose: to journey through a blighted land and confront a malevolent necromancer who commands a terrifying legion of the undead. Your quest will test your courage and wit as you navigate a branching storyline, with your ultimate goal being to infiltrate the necromancer's dark tower and end his reign of terror before the world is consumed by his unholy magic. The gameplay is centered around a classic 'choose-your-own-adventure' structure. The book contains over 400 numbered passages, and at the end of each, you will be faced with critical decisions that determine your path. Will you explore the haunted forest, delve into the abandoned mines, or seek an alternate route? Each choice leads you to a new section of the book, revealing different scenarios, challenges, and encounters. Combat and skill-based tests are resolved using a simple, intuitive dice-based system, requiring you to manage your character's statistics on a provided adventure sheet. The rules are intentionally light to keep the focus on the atmospheric storytelling and exploration, ensuring that players are immediately drawn into the world without a steep learning curve. "Legion of the Necromancer" resonates with players because it is a lovingly crafted homage born from a passion for the genre. Created by writer James Gill and artist James Isaacs, both formerly of Metal Hammer magazine, the gamebook successfully captures a nostalgic yet fresh feeling. Its significant success on Kickstarter proves there is a strong audience for this style of interactive fiction. The experience is elevated by James Isaacs' detailed black-and-white illustrations, which perfectly complement the grim fantasy tone. The game's high replayability, stemming from its multiple branching paths and various possible endings, encourages adventurers to return to Aelrathia time and again to uncover all its secrets, making it a compelling and deeply personal quest.
1 60m⚖️ 1.5
BoxNo Cover Art
Star Wars: Rebellion is an epic board game that captures the grand conflict of the Galactic Civil War between the Galactic Empire and the Rebel Alliance. Often described as 'Star Wars in a box,' the game tasks players with controlling one of the two factions, each with entirely different victory conditions. The Empire's goal is to scour the galaxy for the hidden Rebel base and destroy it using its massive military might, including Star Destroyers and the dreaded Death Star. Conversely, the Rebel player aims to incite a galaxy-wide uprising by completing objectives and gaining reputation, eventually forcing the Empire to lose its grip on the systems before the secret base can be uncovered. It is a high-stakes game of hide-and-seek on a galactic scale, where the tension builds as the Imperial search narrows. The gameplay centers around a sophisticated 'Leader' system, where iconic characters like Luke Skywalker, Princess Leia, Darth Vader, and Grand Moff Tarkin are assigned to missions or used to lead military forces. Each round involves assigning these leaders to various tasks, such as diplomacy to win over neutral systems, sabotage to disrupt enemy production, or military strikes to seize key territories. The game features a unique blend of worker placement and area control; players must decide whether to send a leader on a mission or save them to oppose an opponent's action. Combat involves custom dice and tactical cards, reflecting the thematic strengths of both sides. As the game progresses, players manage resource production across dozens of planets, building everything from TIE fighters to Corellian Corvettes, all while navigating the asymmetric nature of the conflict. Why do people love Star Wars: Rebellion? It is widely praised for its deep thematic immersion and its ability to create emergent narratives that mirror the original film trilogy. Whether it is Han Solo being captured and frozen in carbonite, or a desperate Rebel fleet launching a last-ditch effort to destroy a Death Star under construction, the game consistently delivers cinematic moments. The asymmetry is perhaps its greatest strength; the Imperial player feels the sheer power and frustration of searching for a needle in a haystack, while the Rebel player experiences the frantic tension of being outnumbered but strategically nimble. With over 150 plastic miniatures and a massive board, it offers a visual spectacle that matches its strategic depth. As noted by reviewers, it doesn't just feature the Star Wars theme—it nails the essence of the franchise, making it a definitive experience for fans and serious hobbyists alike.
2-4 240m⚖️ 3.7
Traveller 5E
Traveller 5E represents a bold fusion of two legendary tabletop role-playing franchises, adapting the classic, hard science-fiction universe of Traveller into the popular and accessible Dungeons & Dragons 5th Edition ruleset. This is not a self-contained board game, but a comprehensive TTRPG system that empowers a Game Master, or "Referee," to guide a group of players through sandbox-style adventures across a vast and unforgiving galaxy. The goal is open-ended, shifting from session to session; players might be struggling to make mortgage payments on their starship, engaging in interstellar trade, exploring uncharted worlds, or getting entangled in complex political intrigues. The game provides a robust framework for creating these emergent narratives, focusing on the freedom of choice and the realistic consequences of a life lived on the frontiers of space. The game's mechanical core is the familiar d20 system of 5E, used for resolving skill checks, combat, and saving throws. However, it integrates this foundation with the signature elements that define the Traveller experience. Most notable is the retention of the iconic "lifepath" character creation system. Instead of simply choosing a class, players navigate a series of career terms, gaining skills, contacts, and equipment along the way, but also running the famous risk of suffering injury or even dying before the first session ever begins. Traveller's classic careers are reimagined as 14 distinct backgrounds, supplemented by nine new science-fiction subclasses and an entirely new Psion class. Beyond character creation, the system provides deep, comprehensive rules for starship design, customization, and space combat, as well as procedural generation tools for the Referee to create entire star systems from scratch. The unique appeal of Traveller 5E lies in its ability to bridge the gap between two different philosophies of game design. It makes the gritty, simulation-heavy world of Traveller accessible to the massive audience familiar with D&D 5E, without entirely sacrificing the depth that made the original a classic. It marries the heroic, action-oriented framework of 5E with the grounded realism and high-stakes survival themes of its source material. For players who love the 5E engine but crave a setting with more advanced technology, detailed vehicle rules, and a focus on exploration and problem-solving over dungeon crawling, Traveller 5E offers a compelling and expansive new universe to explore. It's a toolkit for telling stories about ordinary people trying to make their way in an extraordinary galaxy.
2-7 180m⚖️ 3.8
Gaslands: Refueled
No description available.
m⚖️ N/A

Showing 73 to 84 of 87 games

Previous
Page7of 8
Next