Mystery Games
Browse all Mystery board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #32
In Arkham Horror: The Card Game, you take on the role of investigators trying to uncover the mysteries and horrors lurking in the shadows of Arkham. As you delve deeper into the mysteries, you'll encounter terrifying creatures and try to survive long enough to save the world from an impending doom. This cooperative card game challenges you to make tough decisions and manage your resources carefully as you navigate the dangers of the Cthulhu Mythos.
1-4 30m⚖️ 3.5
BoxNo Cover Art
RANK #74
Mansions of Madness: Second Edition is a cooperative board game designed for 1-5 players, where each player takes on the role of an investigator tasked with uncovering mysteries and battling against the forces of darkness in the 1920s. The game is set in the Arkham Horror universe, which is known for its Lovecraftian themes and eerie atmosphere. Players work together to explore locations, gather clues, and solve puzzles while navigating the challenges posed by the game's complex rules and mechanics.
The gameplay experience is divided into two main phases: exploration and combat. During the exploration phase, players move their investigators around the board, visiting various locations such as mansions, cemeteries, and libraries. Each location has its own set of challenges and rewards, which are determined by a deck of cards that represents the game's narrative. Players can also draw event cards, which may provide benefits or penalties to their progress.
The combat phase is where the game's tension builds up. When an investigator encounters a monster or other hostile entity, they must engage in combat using a combination of dice rolls and card play. The outcome of these battles depends on the player's skills, equipment, and luck. If an investigator falls in battle, they are removed from the game, which adds to the sense of urgency and danger.
One of the unique features of Mansions of Madness: Second Edition is its modular board design. The game comes with a set of interlocking tiles that can be arranged differently each time it's played, creating a new map for the investigators to explore. This feature allows for high replayability and adds to the game's overall sense of mystery and discovery.
The game also includes a range of miniatures and tokens that represent the investigators' equipment and abilities. These components add a tactile element to the gameplay experience and help players visualize their progress and challenges.
1-5 60m⚖️ 4.0

RANK #9,793
Arkham Horror: The Card Game has firmly established itself as a cornerstone of modern tabletop gaming, and the monumental 2026 release of the Chapter Two Core Set acts as the definitive entry point for newcomers and veterans alike. Completely replacing the 2021 Revised Core Set while maintaining strict backward compatibility with all previously released expansions, this edition serves as a sprawling, scenario-driven Living Card Game (LCG) steeped in the deeply unsettling Lovecraftian Cthulhu mythos. Players are thrust into the roles of varied investigators—such as Guardians, Seekers, and Mystics—tasked with unraveling occult mysteries and confronting otherworldly monstrosities before the world descends into madness. Rather than a simple standalone experience, the game is designed as an overarching narrative journey where survival is never guaranteed.
The core mechanical philosophy of this heavy, cooperative experience is the brilliant concept that 'your deck is your character.' Before diving into the dark unknown, players construct a customized deck of cards that wholly represents their investigator's unique abilities, specialized equipment, and innate strengths. However, true to the punishing nature of cosmic horror, each deck is also forcefully injected with specific character flaws and basic weakness cards that will inevitably hinder your progress at the worst possible moments. During the action phase, players carefully spend action points to travel between ominous locations, scour for vital clues, play crucial assets, or desperately fight off the creatures drawn from the relentless Encounter Deck. Progress is measured by the Act and Agenda decks; players race to gather clues to advance the Act and secure victory, while accumulating doom tokens push the Agenda forward, signaling the encroaching schemes of the Ancient Ones. Furthermore, traditional dice rolling is entirely abandoned in favor of a thematic 'Chaos Bag.' This bag is filled with modifier tokens that players blindly pull during stat tests, brilliantly mimicking the unpredictable and punishing atmosphere of the game's setting.
The true appeal of this 2026 edition lies in its deeply immersive campaign structure and the profound sense of progression. The central gameplay loop heavily emphasizes continuous play across interconnected scenarios. Surviving these harrowing encounters grants players precious Experience Points (XP), which are spent between sessions to purchase upgraded, vastly more powerful cards to refine their decks. The Chapter Two box introduces an exciting three-scenario introductory campaign titled 'Brethren of Ash,' featuring five freshly constructed investigator decks out of the box—allowing up to four players to join forces immediately. As investigators navigate through scenarios like 'Spreading Flames' and 'Queen of Ash,' their choices trigger branching narrative paths, unlocking new permanent reward cards that brilliantly expand deckbuilding possibilities. Between its visceral artwork, heavy strategic depth aided by the new Arkham Grimoire rules reference, and endless expandability, this 2026 iteration solidifies the game as a masterful blend of gripping storytelling and meticulous cardplay.
1-4 90m⚖️ 3.6