Sci-Fi Games
Browse all Sci-Fi board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #92
The Crew: The Quest for Planet Nine is a highly acclaimed, scenario-driven cooperative card game that takes players on a thrilling journey through the cosmos. Rather than competing against one another, participants must unite their intellect and strategy to complete a series of fifty progressive missions outlined in a captivating narrative logbook. The primary objective is to embark on a deep-space expedition to uncover the mysteries of an elusive ninth planet at the edge of our solar system. By working together as a unified team of astronauts, players navigate through increasingly difficult challenges, striving to achieve shared victories in a vacuum where every single decision matters.
At its core, the gameplay revolves around a brilliant twist on the classic trick-taking genre. In a traditional trick-taking game like Spades or Hearts, individuals vie to claim the most tricks. However, in this collaborative environment, the crew must meticulously orchestrate the gameplay so that specific team members win the exact tricks containing designated target cards. The deck consists of four colored suits alongside a special trump suit composed of powerful Rocket cards. At the start of a mission, a Captain is chosen by revealing the highest Rocket card, and players draft miniature Task Cards that dictate their personal objectives for that round. Because the game thematically represents the harsh, silent vacuum of space, strict communication limits are enforced. Players are entirely forbidden from openly discussing their hands. Instead, they must rely on a restricted token-based communication system, allowing them to reveal just one card per mission and signal whether it is their highest, lowest, or only card in a particular suit.
The unique appeal of this interstellar adventure lies in its extraordinary ability to blend accessible, easy-to-learn rules with profound strategic depth. Earning the prestigious 2020 Kennerspiel des Jahres award, it masterfully bridges the gap between casual family entertainment and intense, expert-level puzzle solving. Enthusiasts are endlessly captivated by the profound satisfaction that arises from executing a perfectly timed sequence of plays without ever uttering a single word. As the fifty-chapter campaign unfolds, the difficulty ramps up organically, ensuring that groups are continually tested and engaged. The modular, mission-based structure means that sessions can be as brief as twenty minutes or span several hours across multiple evenings. Ultimately, it transforms a familiar, age-old card mechanism into a masterclass of deductive reasoning, silent synergy, and cooperative triumph that keeps gaming groups returning to the table time and time again.
2-4 60m⚖️ 2.0