Connections Games
Browse all Connections board games in the Meeple Pulse database.
Styles
AbstractAbstract StrategyAdventureAge of ReasonAmerican WestAncientAnimalsAviation / FlightBluffingCard GameChildren's GameCity BuildingCivilizationCo-operativeCollectible ComponentsComic Book / StripCompetitiveDeductionDiceEconomicEducationalElectronicEnvironmentalEuroExpansion for Base-gameExplorationFamilyFan ExpansionFantasyFarmingFightingHistoricalHorrorHumorIndustry / ManufacturingMazeMedicalMedievalMedium HeavyMiniaturesModern WarfareMovies / TV / Radio themeMusicMythologyNapoleonicNauticalNegotiationNumberPartyParty GamePiratesPoliticalPost-NapoleonicPrehistoricPrint & PlayPuzzlePuzzle-LikeRacingReal-timeRenaissanceScience FictionSpace ExplorationSpies / Secret AgentsSportsStrategyTerritory BuildingThematicTrainsTransportationTravelTriviaVideo Game ThemeWargameWord GameWorld War II
Themes
AbstractAdventureAncientAnimalsArea ControlArtAviationBusinessCard GameCity BuildingCo-operativeCombatComic BookCompetitiveCooperativeCrimeEconomicEducationalEmergency ManagementEnvironmentalEnvironmentalismEspionageExplorationFantasyFarmingFightingHigh Player InteractionHistoricalHorrorHumorIndustry / ManufacturingIntrigueLiteraryMagicMarvelMedievalModernMuseumMusicMysteryMythologyNatureNauticalParty GamePoliticalPress Your LuckPuzzleRacingSatireSci-FiScience FictionSocial CommentarySocial InteractionSpaceSportsStrategySuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAdvantage TokenAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction / BiddingAuction CompensationAuction/BiddingAuction: DutchAuction: Fixed PlacementAuction: Multiple LotAuction: Once AroundAuction: Sealed BidAuctioningAutomatic Resource GrowthBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiasBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemClosed DraftingCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsConnectionsConstrained BiddingContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingCritical Hits and FailuresDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDelayed PurchaseDexterityDice DraftingDice DrivenDice PlacementDice RollingDie Icon ResolutionDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenEventsExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityInterruptsInvestmentKing of the HillLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightLoansLose a TurnMancalaMap AdditionMap MovementMap ReductionMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMelding and SplayingMemoryMission ObjectivesModular BoardModular Board ConstructionMove Through DeckMovement PointsMovement TemplatesMoving Multiple UnitsMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNeighbor ScopeNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOnce-Per-Game AbilitiesOne vs ManyOne vs. ManyOpen DraftingOrderingOwnershipPaper-and-PencilPartnershipsPattern BuildingPattern MovementPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesProgrammed MovementPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceRe-rolling and LockingReal-TimeRecipe FulfillmentResource ManagementResource to MoveRole PlayingRole SelectionRoles with Asymmetric InformationRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSingingSlide / PushSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationSpellingSquare GridStat Check / Skill CheckStat Check ResolutionStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTagsTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTraitor GameTrick-takingTug of WarTurn Order: Claim ActionTurn Order: PassTurn Order: Pass OrderTurn Order: ProgressiveTurn Order: Stat-BasedTurn Order: Time TrackUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVictory Points as a ResourceVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker PlacementWorker Placement with Dice WorkersWorker Placement, Different Worker TypesZone of Control

RANK #165
In the vibrant tapestry of 16th-century India, Rajas of the Ganges invites players to step into the shoes of influential nobles, vying for power and prosperity. The game unfolds on a dynamic board divided into provinces, each with its unique resources and challenges. As rajas and ranis, your goal is to develop these territories into thriving provinces, amassing wealth and fame in the process.
The gameplay revolves around strategic placement of workers and astute use of dice. Each turn, players roll custom dice to determine their actions, from placing workers on key locations to moving along tracks that offer various benefits. The race is not just against time but also against your opponents, as you compete for control over the most lucrative provinces. Connections between provinces are crucial; they allow you to expand your influence and secure valuable resources.
What sets Rajas of the Ganges apart is its blend of worker placement with dice-driven mechanics. This unique combination requires careful planning and adaptability. You must balance short-term gains with long-term strategies, all while managing karma—a mystical element that can tip the scales in your favor or against you. The game's depth lies in its ability to create a rich narrative experience, where each turn feels like a pivotal moment in history.
Players appreciate Rajas of the Ganges for its engaging gameplay and high replayability. The variability introduced by dice rolling ensures no two games are alike, making it a delightful challenge every time you sit down with friends or family.
2-4 75m⚖️ 2.9

RANK #1,698
Travel to the vibrant city of Tokyo and compete to redraw its metro plans in Next Station: Tokyo. The goal is clear yet challenging: optimize your network to collect a maximum number of stamps while staying connected to the central green loop for the highest points. Each turn, players reveal the next station card and draw subway lines on their maps, meticulously planning each connection to outmaneuver opponents. The game's unique blend of Connections, End Game Bonuses, Line Drawing, Network and Route Building, and Paper-and-Pencil mechanics ensures a dynamic and engaging experience. With its quick-playing nature and high replayability, Next Station: Tokyo is perfect for those who enjoy strategic planning in a competitive setting. Its compact playtime and ease of setup make it an ideal choice for both casual gaming sessions and more frequent play with friends or family.
1-4 30m⚖️ 1.8

RANK #2,330
Railroad Tiles
2025Railroad Tiles is a captivating tile-placement game that challenges players to build interconnected communities with strategic foresight. In this quick-playing sequel, you and up to three friends embark on a journey to create the most extensive and well-connected railway network in just thirty minutes. Each round introduces new elements like cars, trains, or travelers, adding layers of complexity and variety to your gameplay experience.
The game unfolds over eight rounds, during which players draft tiles from a common pool, strategically placing them to maximize connections while avoiding overly restrictive choices that could limit future moves. The more pieces you connect in each placement, the higher the points you earn. Additionally, bonus points are awarded for creating large rectangles of tiles without gaps and for forming sets of three adjacent city tiles. These mechanics encourage both short-term tactical thinking and long-term strategic planning, making every turn a critical decision.
What sets Railroad Tiles apart is its blend of simplicity and depth. The game's quick playtime makes it perfect for casual gatherings or as a filler between heavier sessions. Its light strategy and high replayability ensure that each playthrough offers fresh challenges and opportunities to improve your network. Whether you're a seasoned rail enthusiast or new to the genre, Railroad Tiles provides an engaging and accessible experience that keeps players coming back for more.
1-4 30m⚖️ 1.7