Adventure Games
Browse all Adventure board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement
BoxNo Cover Art
Marvel: Crisis Protocol Alliances – Night of the Goblin is a standalone, fully cooperative board game that plunges one to four players into the vibrant world of Marvel's web-slingers. Published by Atomic Mass Games, this title marks the beginning of the new "Alliances" series, offering a distinct experience from the competitive skirmishes of the original "Marvel: Crisis Protocol." Players assemble a team from a roster of iconic heroes—Spectacular Spider-Man, Ultimate Spider-Man, Ghost Spider, and Black Cat—to directly confront the nefarious Green Goblin. The ultimate goal is to work together to overcome a series of narrative scenarios, known as Stages, thwarting the villain's escalating schemes and saving the city from his army of minions, including War Goblins and Spider Slayers. This game offers a story-driven campaign where success hinges on teamwork and tactical coordination.
The gameplay unfolds as a fast-paced, tactical "beat-em-up" on a hex-grid map. Each round is split into two phases. During the hero phase, players take turns activating their characters, spending energy to move across the board, attack enemies, and complete stage-specific objectives. Following the heroes, the enemy phase begins. The Green Goblin and his minions are controlled by an automated system, with their actions dictated by individual rules cards, ensuring a dynamic and unpredictable challenge. New enemies will spawn, existing ones will move and attack, creating constant pressure that players must manage. A central mechanic is the robust character progression system. By defeating foes and achieving objectives, heroes earn experience points, which are spent on "Level Up" cards to unlock powerful new abilities, allowing for significant customization throughout the campaign.
The unique appeal of "Night of the Goblin" lies in its accessible yet strategic cooperative gameplay, making it an ideal entry point for newcomers while retaining enough familiar mechanics—like its dice and iconography—to satisfy veterans of "Marvel: Crisis Protocol." The shift to a purely cooperative, story-focused campaign provides a fresh perspective on the universe. Furthermore, the game is designed with hobbyists in mind, featuring highly detailed, "push-fit" miniatures that assemble without glue using the new F.A.S.T. (Fusion Assembly System). A major draw for the wider community is its forward-looking design; it's the first in a line of cross-compatible "Alliances" games, with future installments promising team-ups with the X-Men and Avengers. This not only ensures high replayability but also builds a larger, interconnected cooperative gaming ecosystem.
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