Abstract Games
Browse all Abstract board games in the Meeple Pulse database.
Styles
Themes
AbstractAdventureAncientAnimalsArtBusinessCard GameCo-operativeComic BookCooperativeCrimeEconomicEnvironmentalismExplorationFantasyHistoricalHorrorHumorIntrigueLiteraryMagicMarvelMedievalModernMuseumMysteryMythologyNatureNauticalPoliticalPress Your LuckSatireSci-FiSocial CommentarySocial InteractionSpaceSuperheroesThematicTravelWarWesternWord-Guessing
Mechanics
3D PlacementActingAction / DexterityAction DraftingAction Point AllowanceAction Point Allowance SystemAction Point SystemAction PointsAction ProgrammingAction QueueAction RetrievalAction SelectionAction/EventAlliancesAlternate ActivationApp-AssistedApp-DrivenArea ControlArea InfluenceArea MajorityArea Majority / InfluenceArea MovementArgumentationAsymmetricAsymmetric FactionsAsymmetric GameAsymmetric PowersAsymmetrical PowersAuction & BiddingAuction/BiddingAuctioningBag BuildingBettingBetting and BluffingBetting and WageringBetting and WagersBiddingBingoBlind BiddingBluffingCampaign / Battle Card DrivenCampaign / LegacyCampaign / Legacy GameCampaign / Mission-basedCampaign / ScenariosCampaign GameCampaign PlayCard DraftingCard DrawingCard DrivenCard Driven ActionCard Driven CombatCard Driven Dice AllocationCard Driven MovementCard ManagementCard PlayCard Play / Hand ManagementCard Play Conflict ResolutionCard SheddingCard-Driven MovementCharacter CreationCharacter ProgressionChit-Pull SystemCo-op PlayCo-operative GameCo-operative PlayCode-breakingCombat ResolutionCombo ChainCommand CardsCommodity SpeculationCommunication LimitsContract FulfillmentContractsCooperative GameCooperative GameplayCooperative PlayCooperative Trick-takingDebateDeck BuildingDeck ConstructionDeck, Bag, and Pool BuildingDeck-BuildingDeductionDexterityDice DraftingDice PlacementDice RollingDiplomatic InfluenceDraftingDynamic Battle SystemEnclosureEnd Game BonusesEngine BuildingEngine-BuildingEscape RoomEvent DrivenExplorationFarmingFlip and WriteFollowFollow ActionGrid CoverageGrid MovementHand ManagementHex-and-CounterHexagon GridHidden MovementHidden RolesI Cut You ChooseIncomeInfluence / Area MajorityLadder ClimbingLegacyLegacy ElementsLegacy GameLegacy SystemLimited CommunicationLine DrawingLine of SightMancalaMap MovementMarketMarket DraftingMarket ManipulationMarket MechanicMarket SpeculationMatchingMeasurement MovementMemoryMission ObjectivesModular BoardModular Board ConstructionMovement TemplatesMulti-Use CardsMulti-use CardsMultiple ScenariosMust FollowNarrative ChoiceNarrative Choice / ParagraphNegotiationNegotiation MechanicsNetwork & Route BuildingNetwork BuildingNetwork and Route BuildingOne vs ManyOne vs. ManyOpen DraftingPaper-and-PencilPartnershipsPattern BuildingPattern RecognitionPick-up and DeliverPlayer EliminationPlayer InteractionPlayer JudgePoint SaladPoint to Point MovementPolyominoesPush Your LuckPush-Your-LuckPuzzlePuzzle-LikePuzzle-SolvingRaceReal-TimeRecipe FulfillmentResource ManagementRole PlayingRole SelectionRoll / Spin and MoveRondelRoute BuildingRoute-BuildingRoute/Network BuildingSanity SystemScenario / Campaign PlayScenario / Mission / Campaign GameScenario / Mission FunctionSecret Unit DeploymentSemi-Cooperative GameSet CollectionSheddingSimulationSimultaneous ActionSimultaneous Action SelectionSimultaneous Hidden AllocationSocial DeductionSocial InteractionSolo / Solitaire GameSpace ExplorationStat Check / Skill CheckStock HoldingStorytellingStrategic PlanningTableau BuildingTactical Decision-MakingTake ThatTargeted CluesTeam PlayTeam-Based GameTeam-Based GuessingTeamworkTech TreesTech Trees / Tech TracksTechnology & Armament TracksTechnology TreeTension & Aggression TracksTile DraftingTile LayingTile PlacementTime TrackTime TravelTower DefenseTrack MovementTradingTrick-takingTug of WarTurn Order: PassTurn Order: Stat-BasedUnit PlacementVariable Phase OrderVariable Player PowersVariable Set-upVariable SetupVictory Point TracksVotingWord AssociationWord GameWord GuessingWord-GuessingWord-guessingWordplayWorker Placement

RANK #257
KLASK
2014KLASK is a captivating tabletop dexterity duel that cleverly merges the frantic energy of air hockey with the strategic control of foosball, all powered by a unique magnetic core. Conceived by Danish carpenter Mikkel Bertelsen, this two-player game presents a beautifully crafted wooden board that serves as the arena for fast-paced competition. Each participant pilots a black magnetic pawn, known as a 'striker', by maneuvering a powerful steering magnet from beneath the board's surface. The primary objective is to be the first to accumulate six points. Scoring is not just about offense; victory often comes from capitalizing on your opponent's critical mistakes, making every second of the match tense and significant. The simple goal masks a game with surprising depth and a high potential for dramatic turnarounds.
The gameplay unfolds in continuous, real-time action, abandoning traditional turns for a fluid and dynamic experience. While shooting the ball into the opponent's goal is the most direct path to scoring, the game's genius lies in its multiple penalty conditions that create points. A point is awarded to you if your opponent commits one of three specific fouls. If their striker tumbles into their own goal, you score for the titular "KLASK." The center of the board is dotted with three white magnetic obstacles called "biscuits"; if your adversary's striker attracts two or more of these, you score. Finally, if your opponent completely loses control of their striker, you are awarded a point. After any score, the board is reset, and the non-scoring player serves the ball from a corner, ensuring a quick return to the action.
The universal appeal of KLASK stems from its perfect balance of simplicity and skill. The rules can be explained in under a minute, making it an incredibly accessible game for players of all ages, from families to seasoned gamers. This low barrier to entry makes it an instant hit at parties or any casual get-together. Despite its simplicity, the game possesses a remarkably high skill ceiling. Mastering the delicate control of the striker, learning to use the biscuits to your advantage, and baiting an opponent into a mistake requires practice and precision. The magnetic forces create an element of unpredictability and often lead to hilarious, chaotic moments. It’s this blend of fast, reflex-based action, tactical nuance, and laugh-out-loud fun that has cemented KLASK's status as a modern classic in the world of dexterity games.
2 10m⚖️ 1.1