The Roman Empire Wasn’t Built in a Prototyping Prompt
Fans revolted when Awaken Realms used AI art for the Concordia Special Edition, forcing a "no AI" vow and exposing the industry's messy prototyping secrets.

I’ve spent a decade staring at the Mediterranean. Not the real one, the one printed on a board by Mac Gerdts back in 2013. Concordia is a masterpiece of subtraction. Simple rules, deep strategy, and, let’s be honest, cover art that looked like a Windows 95 clip-art gallery. When Awaken Realms (AR) announced a “Special Edition”, the collective sigh of relief from the hobby was audible across the Atlantic. Finally, a premium box for a premium game.
Then came the “WiP” art. And then came the fire.
The Midjourney Slop-Slide
If you’ve been living under a cardboard box, here’s the gist: Awaken Realms, the titans of overproduced plastic and grimdark aesthetics, showed off their vision for Concordia. Within minutes, the eagle-eyed nerds over at BoardGameGeek (BGG) weren't looking at the trade routes; they were looking at the fingers. The tell-tale signs of generative AI-the melted textures, the six-fingered plebeians, the architecture that defies the laws of both Rome and physics-were everywhere.
The community’s response wasn't a civil debate. It was a tactical nuclear strike. Review bombing a game that doesn't even exist yet is usually the domain of disgruntled fans of video game franchises, but in the tabletop world, it’s become the only way to get a publisher’s attention before the “Submit” button is hit on the factory floor.
The “Prototyping” Excuse is a Paper Shield
AR’s defense was predictable: “It’s just for prototyping! It’s standard industry practice!”
I’m calling foul. Using Midjourney to “inspire” your human artists is one thing. Putting AI-generated “placeholders” in front of your customer base while asking them to open their wallets for a "Premium" product is a slap in the face. You don't sell a Porsche by showing a sketch made in MS Paint and saying, “Don't worry, the real one will have wheels.”
In my experience, “prototyping” is often just a code word for “testing the waters to see if we can get away with the cheap stuff.” If the BGG crowd hadn't raised hell, how much of that “placeholder” art would have accidentally-on-purpose made it into the final box?
PD-Verlag: The Real Adults in the Room
The most delicious part of this saga isn't the review bombing; it’s the cold, hard statement from PD-Verlag (the original licensors). They didn't just tweet a generic “we hear you.” They pointed at the contract.
PD-Verlag essentially told the world: We told them no AI. In writing. Because we actually care about copyright.
This is the "Information Gain" people miss: the real battle against AI in board games isn't happening in the comments section; it’s happening in licensing agreements. When the original creator realizes their IP is being devalued by “slop”, they bring the hammer down. PD-Verlag’s Jan Philip Sommerlade didn't just save Concordia’s art; he gave a masterclass in how to manage a sub-licensee that’s gotten too big for its britches.
The Heartbreak of Being Caught
AR's response, calling the debate “extremely draining” and “heartbreaking”, is a classic corporate pivot. They’re making themselves the victim of a “hateful” community. But let’s be real, the community isn't hateful; they’re protective. We’ve spent forty years building a hobby where “premium” meant hand-painted minis and commissioned oil paintings.
If we let “Special Edition” start to mean “AI filtered for $120”, the Roman coast isn't the only thing that's going to look like a digital fever dream.